Adding new priority target to mission listings
Added proper min/max time parameters to all current mission types (and made use of them)
Renamed "none" loadout to "standard"
Added Priority Target parameters for those featuring staggered attack patterns (e.g. artillery)
This is required for the basic artillery Priority Target to function
Emplacements now have their driver seat locked
Amended and made use of grace period and "bases owned before attacks" paremeters
Fixed #11 - Respawn markers should not be terminated; they're designed to terminate themselves!
Amended default mission amounts
Quickly amending description to omit Ahoy World affiliation
Upping "in base" distance from 20 to 30 as they kept appearing away!
Altered vehicle type spawn chances. They're now:

Infantry: 75%
Vehicle: 15%
Static: 7%
Air: 3%
Disgusting work-around for failing to dynamically grab respawn inventories