When we resend packets, there was a crash issue that could rarely occur if a packet was incoming at the same time as a resend.
Merge branch 'master' of https://github.com/cavedude00/Server
NPCs should path more smoothly now. I am hoping this helps with boats and fleeing as well.

Changed some rule defaults.

Increased difficulty of skillups, particularly defense.

Made another change to see about correcting client "warping"
Merge branch 'master' of https://github.com/cavedude00/Server