Extract traversal logic of visitor operations to strategy classes
Realize rotation capabilities of AgedAlligatorActors. Start revising animation procedures
Small cleanups
Fix associativity issue in findEating and change StrategyBoardObjectVisitor's cancel to cancelTraversal
Enable rotating colored board object actors
Implement ColoredBoardObjectActor ability to fade between colors. With shaders! Very inefficientgit add :/!
Reduce number of shaders used per ColoredBoardObjectActor to 1 for speed increase
Fix aspect ratio issue with background. Colorblind patterns working now.
Own alligator/egg graphics
Add original tutorial files
Fix default ActorLayoutConfiguration not respecting the object textures' aspect ratios
Change some gimp drawings to be using the new alligators
Prepare queued animations in BoardActor
Fix bugs in previous animation queuing and modify object recoloring animation to be using it
Try to change all animations to the new system. Some glitches with ordering though
Completely fix new animations and remove some unused methods
Implement means to control and poll animation process. Replace System.out usage in favor of Gdx.app.log
Change remaining tutorials and fix ObjectBar ignoring preferred Actor aspect ratios
Update image pngs to new gimp sources
Modify hints to comply with new textures