Added left and right camera. Up and down doesn't work. #28
closes #29. Issue was me being dumb with the level design.
Fixes #49. Set entity.deltaX to maxLeftRightVelocity when it should have
been 0.
Closes #25. Pulled image stuff into its own factory.
Changed ImageUtils to more of a decorator pattern. Closes #24. I added a
few more utilities including flip over x and y axis as well as rotation.
Created a setup installer. Closes #31
Updated the CharacterFactory so that it shows that records the
objectData upon instantiation. Closes #50. Also removed the unnecessary
entities.
Added MIT license
Renamed Character to Entity
Moving to desktop
Added jump functionality to the default components. Closes #59
Added base for Console Manager with in scope and all entities
selections. With 2 pluginable functions that let you run a function
across both entity lists. Closes #58 for now.
Removed unnecessary imports.
Removed the single image load from the spritesheets and added a whole
spritesheet loading mechanism. Stripped the scaling from the image
factory and pushed to the animation component. Closes #18
Updated readme for v1.2.0.0 release
Merge pull request #60 from maximx1/develop

Ready for v1.2.0.0