1. I added back the OSG timer and openthreads libraries to the robotics animat sim so we could do timing stuff again. This allows you to set the match physics step in the sim to try and get close to real-time runs.
2. Changed any generated robot sim files to default to match physics time step.
3. Fixed a couple of bugs where the neural code was not being initialized correctly, so it was not running.
4. Fixed some issues with the time code were it was not keeping track of real time.
5. Created a simple test simulation under the Robotics_UnitTests/TestResources.