addedParticleSystem
lost some dead weight
weird moving bugs
I thinkI broke it
messin with the bugs too late at night
Refactored.  Bug-hunting.  Cool spiraled colored clumps flying about.
cleaned up some more, different view of the bugs
Refactored some more
accumulated luminance working
acceleration passed as attribute, velocity stored in texture
nBody sim working
variable mass
added optimized thelma
added optimized thelma code
added a particle count slider
Created UI.js with slider functionality
Killed DS_Store
integrated with Cheng's engine
Debugging a bug
stable fullscreenQuad