using crash reporter in WorldBuilder
fixed rendering world view
added calling Underworld debugger
fixed parsing key description
added thirdparty files for Underworld Debugger project
added initial Underworld Debugger project
fixed waiting for debug thread
fixed runtime errors about smaller type conversion in menuxp
added method IsFileAvail() to IFileSystem
enabled optimisations on AnimatedModel3d.cpp on Debug to speed up rendering models
fixed movement of models
enabled vsync on release builds to reduce CPU load
some fixes to terrain rendering code
added TerrainViewer project
fixed IsFileAvail() for relative paths
changed TextureLoader to also use IStream to load texture
added encoded model and texture files
added stream decoder for encoded model files
added EncodeFile project
added MD2 model support