Enemy Animation Transition and spawning etc

Lots of changes, can't remember everything.. ;-)
Merge branch 'master' of https://github.com/Thegmk13/Shaarp

Conflicts:
	Assets/Scripts/Gameplay/GenerateLevel.cs
	Assets/Sprites/Enemies/Vessel.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Attack_Back.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Attack_Back.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Attack_Back_2.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Attack_Back_2.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Attack_Front.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Attack_Front.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Attack_Front_2.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Attack_Front_2.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Death_Back.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Death_Back.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Death_Front.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Death_Front.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Hit.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Hit.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Hit_Back.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Hit_Back.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Hit_Front.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Hit_Front.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Idle_Back.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Idle_Back.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Idle_Front.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Idle_Front.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Run_Back.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Run_Back.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Run_Front.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Run_Front.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Statue.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Statue.anim.meta
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Statue_Change.anim
	Assets/Sprites/Enemies/Vessel/Enemy_Biped_Statue_Change.anim.meta
	Assets/Sprites/Enemies/Vessel/Herpaderp.controller
	Assets/Sprites/Enemies/Vessel/Herpaderp.controller.meta
	Assets/Sprites/Enemies/Vessel/Vessel.prefab
	Assets/Sprites/Enemies/Vessel/Vessel.prefab.meta
Merge branch 'master' of https://github.com/Thegmk13/Shaarp

Conflicts:
	Assets/Scenes/InGame.unity