COMMON: Make the two INI save file functions take a String reference
SCUMM: Make all HE saves prepend the target name

This makes HE follow the ScummVM convention of using the target name everywhere. It also fixes having more than one team in both soccer and football.

Loading old saves will still work and they will be tried if the newer save names are not found.
BUILD: Enable RTTI again.
DEVTOOLS: Enable RTTI in create_project generated project files.
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.

We can do this now that we can use virtual inheritance and dynamic_cast
because we enabled RTTI.
SDL: Further small cleanup related to manager switching.
ALL: Remove optimization unstable code on checking for null after new.

These issues were identified by the STACK tool.

By default, the C++ new operator will throw an exception on allocation
failure, rather than returning a null pointer.

The result is that testing the returned pointer for null is redundant
and _may_ be removed by the compiler. This is thus optimization
unstable and may result in incorrect behaviour at runtime.

However, we do not use exceptions as they are not supported by all
compilers and may be disabled.

To make this stable without removing the null check, you could qualify
the new operator call with std::nothrow to indicate that this should
return a null, rather than throwing an exception.

However, using (std::nothrow) was not desirable due to the Symbian
toolchain lacking a <new> header.
A global solution to this was also not easy by redefining "new" as "new
(std::nothrow)" due to custom constructors in NDS toolchain and various
common classes.

Also, this would then need explicit checks for OOM adding to all new
usages as per C malloc which is untidy.

For now to remove this optimisation unstable code is best as it is
likely to not be present anyway, and OOM will cause a system library
exception instead, even without exceptions enabled in the application
code.
FULLPIPE: Implement sceneHandler35()
FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()
FULLPIPE: Implement sceneHandler35_startFlow()
AUDIO: Cleanup MT-32 code a bit.

This removes overwrites in ReportHandlerScummVM which are simply the default
implementation anyway. A side effect is that this silences/fixes a warning
about the former onProgramChanged to hide an virtual method due to parameter
differences.
KYRA: Slight cleanup.
TONY: Cleanup (don't compare pointer with false).
CGE: Further alignment fixes to Bitmap class.

This fixes bug #6476 - "DC: Soltys (CGE) crashes at start up".
MORTEVIELLE: Remove unused structure and an obsolete comment
FULLPIPE: Implement sceneHandler35_genFlies()
FULLPIPE: Renames in scene35. This completes the scene
FULLPIPE: Enable scene35
MORTEVIELLE: rename a variable