commit nss-based rsa-encryption (for password) so i dont lose what i've got so far

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@44 8ca6c67d-4297-256d-f884-781da6d5760b
Update app version header

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@45 8ca6c67d-4297-256d-f884-781da6d5760b
Fix compile errors, encrypt seems to fail though :(

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@46 8ca6c67d-4297-256d-f884-781da6d5760b
Update first-time login code to try and fetch and use RSA key for password

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@47 8ca6c67d-4297-256d-f884-781da6d5760b
There's some kind of buffer-overflow crash happening occasionally :(  Rather than work out exactly what's going on, alloc more memory so that we don't overflow

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@48 8ca6c67d-4297-256d-f884-781da6d5760b
Adding basic Makefile for *nix.  Thanks to all the people in issue #31 :)

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@49 8ca6c67d-4297-256d-f884-781da6d5760b
Add in a 'TELEPATHY' define flag that saves the OAuth token to gnome-keyring (since telepathy-haze doesn't seem to be storing the auth token)

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@50 8ca6c67d-4297-256d-f884-781da6d5760b
Add `make libsteam-telepathy.so` command to the Makefile (and fix up incorrectly included .h)

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@51 8ca6c67d-4297-256d-f884-781da6d5760b
Fix order of gcc variables to fix linking error in issue #48.  Thanks to warren.p.whitman for figuring it out :)

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@52 8ca6c67d-4297-256d-f884-781da6d5760b
Fix compiler error when building for telepathy-haze

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@53 8ca6c67d-4297-256d-f884-781da6d5760b
Try setting the in-game info as an independent ingame status with a "message", so that telepathy-haze can pick up on the game name

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@54 8ca6c67d-4297-256d-f884-781da6d5760b
Change the status_type's for telepathy so that they all have a "message" that can be set for the game info (since the other status didn't propagate)

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@55 8ca6c67d-4297-256d-f884-781da6d5760b
Fix compiler errors in previous commit when compiling for telepathy

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@56 8ca6c67d-4297-256d-f884-781da6d5760b
Reduce number of HTTP requests when buddy status updates are received from the server (e.g. during sign-in)

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@57 8ca6c67d-4297-256d-f884-781da6d5760b
Retry http connections up to thrice on failure, so that the account isn't disabled on flakey connections

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@58 8ca6c67d-4297-256d-f884-781da6d5760b
Add a 2 minute timeout to every http request

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@59 8ca6c67d-4297-256d-f884-781da6d5760b
Forgot to commit header update with last commit :(

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@60 8ca6c67d-4297-256d-f884-781da6d5760b
When getting 0 results for a friend search, display a popup message

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@61 8ca6c67d-4297-256d-f884-781da6d5760b
Make SSL connection errors non-fatal and use the retry system instead

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@62 8ca6c67d-4297-256d-f884-781da6d5760b
Detect Telepathy-Haze at runtime rather than compile time

git-svn-id: http://pidgin-opensteamworks.googlecode.com/svn/trunk@63 8ca6c67d-4297-256d-f884-781da6d5760b