Update autolabor to work with 0.40
Removing the leaves check for stockpile acceptability.

That item type no longer exists in DF 0.40; such items will now always be considered properly stored by any stockpile they're on.
Update hack-wish.
Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation.
Doc update
Bug fixing.
Fixes for "tab" in hacked buildings.
Merge remote-tracking branch 'warmist/dev_building_hacks' into develop
Moving trade screen search lines

Now that this screen uses the window's full height, the hard-coded line is no longer appropriate.
Repairing the log-region script

A typo was causing the gamelog to always omit the fortress group's untranslated name, while failing to fully prevent the error message caused by unloading the fortress.
Moving Mark/Unmark all in the trade screen

These are in a different plugin, but affect the same interface.
Switching Mark/Unmark all hotkeys to red

Following the policy described in the Readme.
Moving stockflow hotkeys to the bottom of the menu.

The hard-coded location is no longer appropriate for the new behavior of the linked stockpiles list.
Moving the autotrade hotkey to the bottom of the menu.

The hard-coded location is no longer appropriate for the new behavior of the linked stockpiles list.
Moving the stocks stockpile hotkey to the bottom of the menu.

The hard-coded location is no longer appropriate for the new behavior of the linked stockpiles list.
Switching new stockpile menu keys from green to red.
Fix Buildings module to work with ui.tax_collection.rooms change
Remove stray BOM
No longer overwrites stockpile links

The new lines added to the stockpile 'q' menu are usually drawn at the bottom, where the last few Give/Take links are written.  Now, they notice when they would overwrite one of those links, and move somewhere else.  The 'Done' line can now be overwritten by stockflow, but that hint isn't necessary for experienced players.
Merge branch 'develop' of github.com:DFHack/dfhack into develop
Update Maps::SortBlockEvents to include spoors and item spatters