ruleset text colour for next turn screen/others
fix up TU reservation mess
fix copy function screwing up palette
add battlescape button interface object
apply battlescape buttons
pixel hunting

action menu was 2 pixels too short
action menu border was 1 pixel too thick
action menu lacked 1 pixel wide black edges
weapons were 1 pixel too low in the battlescape UI
externalize action menu colors
Merge remote-tracking branch 'remotes/upstream/master' into korean-alpha

Conflicts:
	src/Battlescape/InventoryState.cpp