Adding my demo files

Here are the files for the demo of the game engine that i have produced.
It should be run with on windows with g++ (look into mingw), and can be
run on linux if the .a files and the .dll files are swapped for their
appropriate counterparts. See
http://codeumbra.eu/complete-roguelike-tutorial-using-c-and-libtcod-part-1-setting-up

for more info on creating a proper runtime environment.
Included target's hp display

Added functionality to display a target's hp in the bottom of the ui
Shane Exterkamp -> Icon to use for the avatar of the group on gitHub.
Delete Astro-icon-square.png
Fixed Confusion, as well as a few other actions

Made confusion work right, and cleaned up some actions that should have
recomputed the field of view but didn't. Also made it so that choosing
not to target someone with a scroll doesnt cost you a turn. Can revert
that one, after discussion
Added SRS

I like this final version of the SRS, and so I added it to my repo
Updated the pickATile function

Made it so that the pink icon grays out when you are trying to select an
out-of-range tile
Updating the SRS

UPDATING THE SRS
Made the game a little more balanced

Made the player a little less lively, made monsters stronger, updated
item spawning chance
Adjusted the title screen

Made the main menu look a little cleaner with the changes to the window
size
Added a readme and screenshots

Added a readme with legal info that I hope is sufficient, as well as the
ability to take screenshots with the printscreen key.
Changed the rendering scheme

Added a sidebar for status display, changed how the map is rendered
(first to an offscreen console and then to the screen), and changed the
position of the chat block. Sidebar contains a placeholder bar to
display active ability recharge progress
Added scrolling map

Added a scrolling map, both for the actual map display and for the look
function/tile picking function
Merge pull request #3 from cottog/master

Updating Files on Master Branch with Garrett's lastest version