Work on lit water shader, need to debug why it is red-ish.
Deleting Unity prototype stuff. It's silly to keep downloading this when using a new lab computer.
More water work. Switching between computers.
Water lighting uses the normal map in addition to the directional light now.
Merge branch 'JamesDev'

Conflicts:
	Projectile Pirates/Debug/Engine.exe
	Projectile Pirates/Debug/Engine.ilk
	Projectile Pirates/Debug/Engine.pdb
	Projectile Pirates/Engine/ProjectilePirates.cpp