Collision too long
update games/default
Add meshnode drawtype.
Move buttons upwards to accommodate for new configure keys button in the
pause menu
Various uninitialised variable fixes

sky.cpp: m_bgcolor.getAlpha() was being used before initialised

mesh related: m_highlight_mesh_color was being used uninitialised
Update the cURL the buildbot uses to 7.38.0
Merge remote-tracking branch 'minetest/master'

Conflicts:
	src/client.cpp
	src/nodedef.cpp
Custom collision boxes node property.
Merge remote-tracking branch 'minetest/master'
Fix memory leak caused by mesh nodes (and nodeboxes)
Fix some indentation in nodedef.cpp
Merge remote-tracking branch 'minetest/master'

Conflicts:
	src/nodedef.cpp
update games/default
freeze_melt lua api
Fix collision
Recalculate normals for cached meshes.

Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
Fix deadlock
Fix of fix
Search for subgames using $MINETEST_SUBGAME_PATH.
Translated using Weblate (Japanese)