Fix warnings
Make spending weapon charges easier and reuse available methods
Add test for deepCopy of hero weapon
Remove duplicate test
Add test to verify heros cannot attack without a weapon. Minor code cleanup.
Add frozen to canAttack and remove extraneous frozen check in Hero
Change unimplemented method to abstract
Add hero armor test. Minor cleanup.
Tests for fatigue damage. Also added test covering existing bug around spellpower effecting armor properly.
Deprecate hasAttacked since nothing is using it. canAttack does what is needed.
This private variable was never used and was probably trying to set the action on HearthTreeNode anyway.
Remove Minion.summoned_
Added verification of hasWindFuryAttacked
Added test for Corruption effect
Test battlecry summon on full board
Add a bunch of deepCopy and equals tests
Use canAttack instead of custom checking
Remove Minion.transformed_
Add close but not quite weapon test
Test that SpellDamageAoe is checking for normal usage checks