First iteration of boiler multiblock
Still lacks functionality, among other things, but it's getting there
Controller breaking should also call deform
Refinery textures
Tweaked textures
Implementation of new model + tweaks to detection
Tweaks, fixes, controller texture
More fixes + proper valve rendering
More intuitive block interaction + fluid handling
Localization + intuitive error if formation fails
Fix max length calculation
Fix min length calculation
Texture tweaks + initial tower multiblock
New small tower top model
Multiblocks can now be formed from anywhere, not just the master block
Added hatch + cleanup
Finished the medium boiler models
Reduce texture rebinds