Added an Extra Nadget pickup item (item_nadget, considered powerup)
Removed the Lasergun's immunity to regen pause on damage. Made regenscale reduce the regen pause instead.
Disabled g_nadgets_pickup in cra160
Enabled g_ballistics_simplehitscan for CRA
Merge branch 'adept-buff' into unstable

Conflicts:
	qcsrc/server/g_nadgets.qc
	qcsrc/server/g_nadgets.qh
fix HG_RegenLimit()
Ensure the teams are not locked after an automatic restart when someone connects to an empty server
Fixed Item_ScheduleInitialRespawn to work properly with round-based gametypes
Made the extra nadget pickup not reset the regen progress, compensate for the regen time difference instead
Fixed the g_nadgets_*_launch_fullforce_* cvars to work correctly with bonuses
Fixed sv_showspecs_hidefromplayers
Fixed LS working on enemies in non-teamplay gametypes
Added sv_showaccuracy: show accuracy in scoreboard (single-weapon modes only). Also made country flags use just one scorefield.
Added an option to always show the timer
Enabled shownames by default (config version unchanged)
Made accuracy stats work with Medic
Allowed Medics to headshot for extra healing (g_buffs_medic_headshot). Reduced g_buffs_medic_healfactor to 1.2, down from 1.25
Reduced linking shell range (190 down from 250)
Don't push frozen enemies out of Adept LS
Made TL damage against the shield not remove it and behave like any normal damage type, except not cause the reflection (enable g_nadgets_transloc_counters_shield for old behaviour). Made LS not ignore TL damage unless TL is set to instant kill mode.