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Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Efficiency 1.08d

- Changed access needed for medbay storage, it was surgery access for
some reason.
- Added missing tools to surgery.
Closes #95
Efficiency 1.09d

- Started working on engineering.
Efficiency 1.10d

- Fixed cargo shuttle shutters starting open and venting everything
- Fixed THE HOS's TOILETS
- Fixed areas here and there
Efficiency 1.11d

- Lil more work on engineering.
Revert "Some improvements to flamethrowers"
Merge pull request #1200 from d3athrow/revert-1196-Flamethrower

Revert "Some improvements to flamethrowers"
Efficiency 1.12d

- Some work on engineering again
Efficiency 1.13d

- Station runs on magical SMES cells to allow for testing until
engineering is finished
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13 into Defficiency
This should fixed the grille problem (tested)
Merge pull request #1201 from ESwordTheCat/riW3nfAj

This should fixed the grille problem (tested)
Merge pull request #1202 from ComicIronic/Bleeding-Edge

Added bolas to map and machines
Merge pull request #1203 from Duny-/Defficiency

Efficiency tiem
Finally updating the changelog
Merge pull request #1204 from Duny-/Defficiency

Finally updating the changelog
Further work on RPG

- Sprites are now functional outside of on_hand sprites which for some
reason still show the default gun skin
- Functionality is about the same, but a nasty bug has been witnessed
with spawned RPGs in some cases, handle with precaution
- RPGs will be added to the map once I manage to stop the gun from
dropping casings and make sure the gun itself doesn't have serious
glitches
More additions to RPG

- RPG now has a back sprite, it hasn't been tested but has been resized
and positionned in a fashion alike the spear
- RPG now starts unloaded, this should fix all problems related to
incorrect spawning
Adding empty RPG back sprites

- Doesn't actually show as of current, but asset is here