This will prevent duplicate entries when adding the database
Missing Semicolon

Added missing semicolon
Include Directory Capitalization Conflict

Altered the capitalization of some include directives with the include
directory ‘modules’ to match the all lower case used everywhere else
eveNames table added to contain proper updates for this table.  database install scripts were updated to provide the user with a message to manually unzip all zip archives in ofic-updates directory.
Big update to modules, several of them.  Highlights:
+ Added ArmorRepairer module group class
+ Added MiningLaser module group class
+ Added ProjectileTurret module group class
+ Added MissileLauncher module group class
+ Added HybridTurret module group class
+ Added code to track module state changes
+ Expanded ActiveModuleProcessingComponent class and all existing classes derived from ActiveModule class to more closely interact when starting, cycling, and ending Active module cycles
+ Corrected Afterburner module group class to conform to previous mentioned changes
+ Corrected EnergyTurret module group class to conform to previous mentioned changes
+ Expanded these changes into ActiveModules class as well
+ ModuleFactory: Enabled instantiation of ActiveModule based classes for all as yet undefined active modules
+ ModuleFactory: Enabled instantiation of module group classes for newly created specific module group classes
corrected _Populate() function in DGM_Types_to_Wrecks_Table in-memory object class to count total number of wrecks records processed to provide feedback in console
Added a new in-memory object: Type Effects table.  New classes added to create and populate this object at server startup, and make itself available to the ModuleManager and module classes for module operations.
added code to provide a printout header above any client exception traces posted into the console window and log file.  log level changed to error to make it appear red in console window
Big changes and fixes to inventory management for Ship objects, now properly tracking cargo capacity usage as items are moved into and out of a Ship's inventory and different cargo bays' capacities tracked individually by flag.
New functions to Ship class to directly set Shield, Armor, Hull, and Capacitor levels to ease ability to recharge shields and cap on docking, heal any part of ship with GM commands, etc.
Removed non-const redundant GetAttribute() and HasAttribute() from AttributeMap class
forgot to include this file in the commit to add eveNames table update sql file.  this change corrects table name string to be case sensitive for linux builds
ModuleManager changes:
+ Added isSlotOccupied() query function
+ Significant updates to FitModule and LoadCharge and UnloadCharge to work properly with the Ship and Inventory changes now properly handling cargo capacity tracking across multiple bays by flag.
Shield, armor, and hull resonance formulas have been corrected.  previous formulas were using resonance attribute values as if they were resistances, which was incorrect.  also there were attempts to correct problems with the combat notification messages, but only limited success has been had.  finally, code chunk was added in Client::Killed() procedure to transfer 100% of modules, charges, and cargo to the wreck when a player ship is destroyed.
Attempts to update DestinyManager Warp forumlas, again with no success.  Made use of set shield charge and capacitor charge to full upon docking.
minor changes to spawn manager to set spawn points with x,y,z offsets from original spawn point, for each ship, creating a half 'V' pattern.  also created code that causes ships to warp-in, but disabled this seeing how badly the warp-in bug still is.  But, if we manage to fix warp-in, this will be ready for it.
decent revisions to NCPAIMgr::Process() function that searches for ships to target based on cloak status, just warped in, or low standings.  Standings check is not yet working.
Added code to create ice belts and modified GM command spawnbelt to allow creation of either asteroid belts or ice belts with new parameters and also let users specify how many roids to spawn
attempts to spawn missile objects, but failed.  fixed item create to put item either in station or cargo based on user in space or not
tried minor fixes to chat class and calls to fix minor problems in chat
minor change in Reprocessing call packet decode xmlp
Two changes to ModuleEffects::_populate() to fix crashes:
* Removed delete of effectsList as it was causing crash and is unnecessary
* Wrapped switch statement in later part of for loop in an if block to avoid making use of mEffectPtr in case it might be NULL