Minor changes and audio integration!
Added GA and created custom events
Updated art assets and audio. Modified trees
Merge remote-tracking branch 'origin/jamesProgramming' into nathanielDesign

Conflicts:
	SparkleLeaf/Assembly-CSharp-Editor-vs.csproj
	SparkleLeaf/Assembly-CSharp-Editor.csproj
	SparkleLeaf/Assembly-CSharp-vs.csproj
	SparkleLeaf/Assembly-CSharp.csproj
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	SparkleLeaf/Assets/GameAnalytics.meta
	SparkleLeaf/Assets/GameAnalytics/Editor.meta
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_AutoRun.cs
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_AutoRun.cs.meta
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_DatePicker.cs
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_DatePicker.cs.meta
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_DeleteAssetBundleMenu.cs
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_DeleteAssetBundleMenu.cs.meta
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_EventPicker.cs
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_EventPicker.cs.meta
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	SparkleLeaf/Assets/GameAnalytics/Editor/GA_HeatMapInspector.cs
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	SparkleLeaf/Assets/GameAnalytics/Editor/GA_HeatmapColorPresetPicker.cs
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	SparkleLeaf/Assets/GameAnalytics/Editor/GA_HeatmapCombineTypePicker.cs
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_HeatmapCombineTypePicker.cs.meta
	SparkleLeaf/Assets/GameAnalytics/Editor/GA_Inspector.cs
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	SparkleLeaf/Assets/GameAnalytics/Editor/GA_Menu.cs
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	SparkleLeaf/Assets/GameAnalytics/Plugins/Framework/Scripts/GA_CustomAdTrigger.cs
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	SparkleLeaf/Assets/GameAnalytics/Plugins/Framework/Scripts/GA_DataPoint.cs
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Merged from jamesProgramming
Merge branch 'nathanielDesign' of https://github.com/InFinitySqrd/Right_Pedal_Studios_HUB into nathanielDesign

Conflicts:
	SparkleLeaf/Assembly-CSharp-vs.csproj
	SparkleLeaf/Assembly-CSharp.csproj
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	SparkleLeaf/Assets/Scripts/FadeOutMonsters.cs.meta
	SparkleLeaf/Assets/Scripts/MovingGates.cs.meta
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	SparkleLeaf/Assets/Wade's Stuff/Prefabs/monster_01_PFab.prefab
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	SparkleLeaf/Assets/Wade's Stuff/Textures/monster_01_Diffuse.tga.meta
	SparkleLeaf/Assets/menuButtons.cs.meta
	SparkleLeaf/Library/AssetServerCacheV3
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