Client Server Testing - Incomplete - Version G1

It's currently working in the sense that the client can connect and send a message to the server.
Problem now is sending a 2nd set of messages.
communicating "permanently". Connection will only close if server is closed manually and/or client is closed.
Client will stay on and wait for a key press. This will then communicate it to the server.
Next step to overcome is allowing multiple clients to work when all connect
Just a cleanup - not much here
Thread control, this will be the class where updates for each client will happen.
Updates are determined by the clocktick method.
Clocktick method - needs to be written
Cleanup for the code
Wrote the basic code - based on the Pacman code. Gonna need the ClockTick
Merge branch 'feature/ClientServer_-_Gene' into develop