Changelog
----------

General Change: You can now move units to a Structure

-Added-
=Added moveToStructure so now you can more entities to a structures
=Added getNeighbours to Structure so now you can get all the tiles next to a structure based on the structure's size

Signed-off-by: Wasabi_Snorter <gendevelopmentemail@gmail.com>
Changelog
---------

General Change: Added Unit-Unit collision and ability to pause game

-Added-
= Ability to pause the game but still render the scene
= Added Unit-Unit collision detection and resolution
= Added ability for a pathfindingentity to lock onto a position that it travels to whenever it is moved by an outside source

-Changed-
= Units can no longer go through each other
= When you command a unit to go to a destination it automatically locks it

-Fixed-
= Fixed bug where you can select more than one unit by clicking - Bad fix
= 'Fixed' bug where paths the pathfinder was returning were null - Not sure of cause

-Note to self-
= FPS drop when selecting large amounts of units + not sure of cause
= FPS drop when having a large formation on screen + suggest smaller draw sizes
= Units get clogged up when they are all concentrated + suggest a 'give up' point where they wait a very long time before re-moving again.