added an a default item to work on.  May not work ryan, but ill be working
on this most of the day, just assume the code will work
tested items, they now work still tweaking how i save and output
informationy:w
added potion to items inventory
also starting hp is set to 50
Merge pull request #101 from ayaigame/item-using

Item using
had testing code still in
Merge pull request #102 from ayaigame/item-using

had testing code still in
started work on routes for admin stuff
routes are set up and should return OKs
but need to tweak so I can save information to gamestate
also changed quest info
also changed so game will not break on null in socko server
added more code for discerning the messages from admin system/routes
added effectMap and effectFactory to be read
may not work fixing how files are imported,
removed spritesheet sendings
Merge branch 'bug-squashing' of https://github.com/ayaigame/ayai-backend into bug-squashing
changed attribute filename to timeattribute
added output of json
spritesheet master file has been made
fixed errors on routes
(still does not compile, json not outputting)
removed non compiling json
removed definitions of outputjson in *Map.scala
game now runs with changed map and factory files
factory bootups for files now match information coming from admin side
effects now require ids
spritesheets have been put back to need animation information
authorizationProcessor now does conversions of needed types
removed stats from sending to frontend (arent actually being added to
characters yet)
Merge pull request #103 from ayaigame/bug-squashing

Bug squashing
changed how classes are loaded into the game
authorizationProcessor now writes to game
authorization processor now takes a network system argument
effects are now sent to frontend
stats are now added to characters
stats are sent to frontend
classMaps are now hashed based on name of class not id
fixed copying of url
Merge pull request #104 from ayaigame/bug-squashing

Bug squashing