Fixed material texture selection bug.
Added some toStrings.
Normalize bone weights. Apparently.
Moved material wrapping to GLState to genericize it.
Decode boneoffset information.
Added a bone-matching transformation.
Added a couple of debug-renderables.
Added support for equipped stuffs in composite drawing.
Added equippable lights.
Fixed up Z interpolation.
Fixed some remaining indentation.
Improved OCache structure.
Fixed Gob setup bug.
Made Composite check for and ignore identity changes.
Switched LinMove to reasonable whitespace usage.
Added ability to fetch speed from Moving.
Decode normal speed for animations where it occurs.
Removed debug message.
Adjust composite animation for actual object speed.
Remade carrying to use proper Z-offset.