objects palette implemented, dragging of factories is detected
Setting up DnD infrastructure,

Refractored Level-Views and Models to allow them to be edited in the SDK
level elements can now be dragged into the scene
experimenting how object highlighting might work

Default picking listener extended: now sends events to delegates
working on object systems.

Objects can now be selected in the level
minor changes
updated jme3 version. Custom changes included
object highlighting now uses highlighting filter
double clicking a level element and dragging is detected
level navigator installed

Worked on object system
objects now appear in navigator tree
added undo redo support for objects

undo creation and deletion implemented
bugfixing: views now save and load correctly
setting up property wizard for level elements
database extended by arrays of record links
fixed errors in connection with new/modified DynamicContainer and DynamicList
modified base model and base controller so that they can link to multiple views / models
started working on element graph
start working on evolution algorithm for creating monster races
evolution algorithm almost complete