made a bunch of changes, most notably got the click to work by ditching button module and just using standard AABB collisions on a rect for "click". also added numbers on the rect face and made logic to label it a facebard if it's an A,J,Q or K. Now I need to objectify the bits belonging to the card, but probably going to start making a simple window that defines how many players there are. Also going to make a profile creation page that stores user information in a DB.
migrated a whole rack of shit to objects, including the card information. Need to fill out the movement portion and whatnot. Total cards is now managed inside of the Card class, meaning the engine can handle multiple games at once, among other things. Lots of changes here, and many many man hours to get it here
changed the mouse rules up a lot. the card drags under the mouse now instead of teleporting. started fleshing out the player class for multiple player support, will try to get that done asap
added a test file to fuck with some changes. They fucking worked. I have no idea how, I've never jsut "added this one little thing" and had it work. But fucking a it did. I'm so happy that shit worked I dont even give a fuck, I'll merge the test file into the main prog loop tomorrow. PCE OUT BITCHES