Correcting "Bruno" DV in x#yeint2.baf

Bug report from Mad Mate:

-in phase2\baf\x#yeint2.baf (lines 319, 333, 347, 358 & 387) I think
that it should be "bruno" instead of "brunos", as I think, it looks for
DV, and not filename.

This fix updates occurrences of “brunos” in x#yeint2.baf to “bruno”.
Updated item slots for x#david x#dragon

Bug report from Mad Mate:

-in phase3\challenge\cre\x#dragon.cre (used to make 2 other cres), all
items are messed up and in wrong slot

-in phase2\cre\x#david.cre, some items should be turned off or
inserted, and dagger & bolt switch place.

Update shifts the items on x#dragon and x#david to correct slots.  It
looks like some items were removed from the CREs, but the item slot
references were not updated.  So, items appeared in incorrect slots.
Fixing typo in x#pcinit_tmp.tra

Line @714 in english version of x#pcinit_tmp.tra has ~ALORA~ in
all-caps, as reported by Jastey.  Updating to ~Alora~.

http://gibberlings3.net/forums/index.php?showtopic=26629&p=230301
Fixing typos in x#skint.tra

Fixing typos reported by Jastey in english version of x#skint.tra.

http://gibberlings3.net/forums/index.php?showtopic=26629&p=230309
Update bg1npc.tp2

Miscellaneous minor updates to bg1npc.tp2 file
Add handle_chartsets.tpa

HANDLE_CHARSETS function in WeiDU v237 has two issues: 1) ALL .tra
files are converted (i.e., in every language), 2) mod may be rendered
uninstallable.  Adding .tpa file pending fixes in v238.
setup.tra update

Updating line @1002 in setup.tra to include BGEE in list of games mod
can be installed on.