Count all the gl calls -- basic.
Marking all static geometry prefabs as Static in the prefab file.
Split RenderList into its own file.
Missed a few more static prefabs.
First pass at static render batching.
small perl script to help find prefabs
Merge branch 'master' into rendering_improvements

Conflicts:
	VajraFramework/Vajra/Placeholder/Renderer/Renderer.cpp
Switch frustum culling back on for dynamic geometry.
Merge branch 'master' into rendering_improvements
Add #define for static render batching
Free textures and batched meshes in the ram once they are in gpu memory
Release assets when done.
Release assets when done. (reverted from commit dfc6824f9fb0b8470d0ef766747a389a12194f4d)
Asset library should hold onto weak pointers, not shared pointers. Release assets when done.
Free vbos in mesh's destructor.
Missed some vbos to delete when done.
minor, fix tab
Merge pull request #128 from VajraFramework/rendering_improvements

Rendering improvements