- this needed more fixes...
- fixed compilation with VC++2005 solution.

hu_stuff.h defined some callbacks for qsort without STACK_ARGS which causes problems with this solution's Release setting which uses __fastcall calling convention.
Merge branch 'master' of https://github.com/rheit/zdoom
Serialize FriendPlayer
- fixed: ACS's LineAttack function with a valid tid still used the activator as the attack's source.
- fixed: FraggleScript's SpawnedThings array must always be checked for owned inventory items. The 'mapthingnumexist' function forgot to do that.
- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
- Fixed: Players could drop their inventory after dying.
- Disable cubic and spline resamplers on 64-bit with fmod 4.26 since they crash.
- Fixed some typos with chex quest obituaries and French translation error.
- Expand environment variables for autoload paths.
- Forgot to save the French translation file for the last commit, so a few more corrections there.