Created ranch

** WARNING: LAGGY AS SHIT **
This happens due to the trig that is included with every frame... no
real other way to avoid that, since position has to be updated, so all
the casts and arrays dealing with the imported actors must persist.
Sorry.

- I'm not fixing the typo
- Created arrow sprite that follows the enemies on your hud
- Currently only moves through 90 degrees
- Did I say it was laggy
- Fixed ledge, going to change in main thread

Enjoy
Not so laggy anymore

I made stupid decisions, and I fixed that.

Also made map transitions less stupid.

This works fine, and the arrows work out fine.
Merge pull request #9 from PurdueSIGGD/Direction_hud

Direction hud implemented