[YAGGLER/CMAKE/FLAGS]: for g++, added a flag to ignore unused functions. (and not output a warning for each of them).
[BLEUNW/EVENTS]: rennamed 'mods' to 'modifiers' in the mouse event struct. Modifiers are now forwarded correctly to mouse events.
[YAGGLER/FPOINT]: removed a boost header (that kdevelop seems to love and want to include in every single file you create).
[YAGGLER/GEOMETRY/BUFFER]: fixed the leak of un-deleted temporary buffers.
[YAGGLER/GEOMETRY/VAO]: removed the ugly void(int [])({...}) construct and replaced it with a lovely macro that hide everything.
[YAGGLER/GEOMETRY/OPTION]: removed the ugly void(int [])({...}) construct and replaced it with a lovely macro that hide everything.
[KLMB/CAMERA]: two (really) minor fixes / modifications.
[KLMB/COMPOSITOR/COMPOSITOR]: removed the ugly void(int [])({...}) construct and replaced it with a lovely macro that hide everything.
[KLMB/COMPOSITOR/FRAMEBUFFER_PACK]: removed the ugly void(int [])({...}) construct and replaced it with a lovely macro that hide everything.
[KLMB/GBUFFER]: added a third texture to the gbuffer, added a clear_bits member var to control which buffers are cleared.
[KLMB/MATERIAL/MATERIAL]: removed the ugly construct (and replaced it by the lovely macro), fix'd the GL errors on uniforms beeing requested on an unlinked prog.
[KLMB/MODEL/MODEL]: added a pointer the a node (for future use and optimisations).
[KLMB/OBJECT/DEFAULTS]: in the loaders, 'fsquad' has been renamed to 'obj' (as there could be other things than fsquad).
[KLMB/OBJECT/OBJECT]: added aabb support, corrected a minor issue where the 'drawer' would not be copied correctly (and thus being un-initialized).
[KLMB/OBJECT/TR-TREE]: added aabb/obb support, added method to remove a node from its parent, added comparison methods.
[KLMB/TOOLS/CT_TEXTURE_LIST]: removed the ugly void(int [])({...}) construct and replaced it with a lovely macro that hide everything.
[YAGGLER/SHADER/VAR-CONTEXT]: removed the ugly void(int [])({...}) construct and replaced it with a lovely macro that hide everything.
[YAGGLER/SHADER/PROG]: removed the ugly void(int [])({...}) construct and replaced it with a lovely macro that hide everything. removed debug prints.
[YAGGLER/SHADER/SHADER]: added the ability to 'share' an ID across different instances.
[YAGGLER/TEXTURE/PNG-LOADER]: removed commented debug prints