fix single mode
Revise game tutorial text
fix single model move
Fix ghost unit selection #85
disconnect detection
create room function
Add Dispatcher dependency, remove old destroy commands for characters and bullets that didn't use the 'active' semantics
Add notifyAll method into SpriteFactory - allow for dispatch of arbitrary sprite cmds to all sprites
Add interaction strategies into the update loop, moved bullet behavior into mix of Bullet and ApplyDamageStrategy, add interactStrategy as property of Sprite class
Move bullet creation code into character, since it's the character shooting the bullets. Also fix getHealth to use <= 0 instead of < 0
Make character select use messaging system
add game status display when listing gmaes
Fix server relay of shooting message
WIP, replacing characterList with canonical character list from sprite factory
eable leave room
Fix sending of shooting message across connected game clients
Merge branch 'fix-shoot-msg' into messaging
Tweak character creation from SpriteFactory - require less arguments to be supplied, ensure that character ID is supplied in initialization, rename model names
Remove duplicated shoot / packet forwarding handler method
autowin if opponents leave