Validate the size framebuffer size with the szie from sceDmac
Increase sceUtilityLoad(unload) AvModule

I want do more research of #5993
iOS: Enable ARC for PPSSPP target & for few files in native lib
iOS: implement Vibrate
iOS: transitioning few sources files to ARC
iOS: add GLES 3.0 support
Small improve of sceNetAdhocMatching*

Now Metal Slug XX can display online screen.
Parse exports of blacklisted modules.

But ignore them.  This allows us to get the devkit version and other
potentially useful information.
Might as well allow imports to blacklisted.

If someone's trying to read their code.
Add some constant
Add memchecks to replaced functions.
Call gpu->UpdateMemory() from memcpy() funcs.
Update native
Merge branch 'master' of github.com:rock88/ppsspp into rock88-master

Conflicts:
	ios/main.mm
Merge pull request #6134 from unknownbrackets/replace-funcs

Trigger memchecks in replaced funcs, call gpu->UpdateMemory()
Merge pull request #6132 from unknownbrackets/module-ver

Report devkit for blacklisted modules too
Merge pull request #6131 from sum2012/Net

Small improve of sceNetAdhocMatching*
Merge pull request #6079 from sum2012/log

Report sceUtilityLoadAvModule
Merge pull request #6056 from raven02/patch-51

Validate the framebuffer size with the size from sceDmac
Implement GPU block copies between buffers and from buffer to RAM.

(first one not very well tested, second one improves Burnout Legends sun a lot)