Started with game options (depths vs time)
Use aspiration window when preforming iterative deepening
Bump up search depth for benchmarks
Stay consistent until entire search gets refactored
Do null move pruning only the position was not caused by null move
Track good move history only for non-captures and non-promos
More conservative aspiration window
IID and better LMR
Better PV tracking
Restored previous values for late move reduction
Simplified second-degree polynomial material imbalance by Tord Romstad
Restored default weights
Material imbalance tuning
Updated evaluation test scores to reflect material imbalance
Small restructuring of material imbalance code
Exclude ./logs directory from git
Simpler FEN parsing
String split instead of regex in position setup
Added move.isQuiet()
Few more CLI benchmarks pending epdtest implementation