Sticky hand changed to stable hook. Fog particle effect implemented. Background shows as transparent, needs to be fixed.
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion

Conflicts:
	Lords-of-Distortion/Assets/Scenes/StageOne.unity
Win Cons, Winner Display, 3 Round play

Players now fight for 3 rounds and then winner is declared, because we
only have 1 map, that map is played repeatedly.
Pinwheel(gravity field) implemented. Paintsplat replaces paintball. Hook resized
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
number of wins needed on 2nd playthrough fixed
Placement UI: Destroy currently selected power if user runs out of time.
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Merge branch 'Jason'
fixed last power placed gettting destroyed
Fix to refresh time on game find
Nerfed Melee Attack

Fixed the fix of powers disappearing