merged chad into dev
Made it so stuff happens when you win/lose;
Merge branch 'ChadBranch' into dev
Merge branch 'ChadBranch' into dev
fixed storybook picture;
Merge branch 'ChadBranch' into dev
Added text to TowerStore, Updated Dialogue, AI
getting win/lose to work;
added scripts
added lose/win frames to scene
Merge remote-tracking branch 'origin/dev' into dev
Added Unit level text and Heal Cooldown Bar
SaveLoad functionality
changed button textures to match purpose;
added load to load level;
ignoring the save files;
added new game logic to new game button;
get loaded level when loading level;
Added save when win/lose is triggered;
NOTE: so far only implemented level progression NOT tower upgrades;
took out debug line
Merge remote-tracking branch 'origin/ChadBranch' into james_dev

Conflicts:
	src/Assets/Scenes/CutScenes/Medieval/Medieval0.unity
	src/Assets/Scenes/LevelLoader/LevelLoaderScripts/LevelLoaderButtonBehavior.cs
	src/Assets/Scenes/Medieval/Level2.unity
	src/Assets/Scenes/Menu.unity
	src/Assets/Scenes/TowerStore.unity
relinked SaveLoad;
ALL IS WELL :D
Merge remote-tracking branch 'origin/james_dev' into ChadBranch