Efficiency 1.08d

- Changed access needed for medbay storage, it was surgery access for
some reason.
- Added missing tools to surgery.
Closes #95
Small fixes

- This time not controversial
- Fire Alarm capitalized in the same style than the Air Alarm and APC
due to it using area names, which are proper
Efficiency 1.09d

- Started working on engineering.
Update vending.dm
Merge pull request #1195 from Heredth/hotfix2

Hotfix2
Some improvements to flamethrowers

- Cumbersome menu has been removed
- Clicking on a fully set flamethrower will set ignition
- Using a crowbar on it will remove the plasma tank if any if the
flamethrower is unlit (for obvious reasons)
- Flamethrower now uses tank output pressure as a basis, might still be
buggy

This is kinda lackluster compared to the overhaul I wanted to make
(flamethrowers still spew a custom fuel instead of actual plasma), but I
simply can't seem to unfuck the code properly
Merge pull request #1196 from dylanstrategie/Flamethrower

Some improvements to flamethrowers
Merge pull request #1190 from dylanstrategie/Name-Fixes

Small fixes
Adding assets for RPG

- Sprited Ammo type in its own sub-file (rocket)
- SpritedFunctional projectile in its own sub-file (rocket)
- Sprited RPG, no in-hand sprite

Still needs an actual RPG to use all of this, but since this seems
decent I'll release this for starters
Efficiency 1.10d

- Fixed cargo shuttle shutters starting open and venting everything
- Fixed THE HOS's TOILETS
- Fixed areas here and there
Experimental RPG added

- Mostly functional, still a fair bit of oddities
Merge pull request #1197 from dylanstrategie/Rocket

Adding assets for RPG
Efficiency 1.11d

- Lil more work on engineering.
Holy fuck that xcom armor and gun combo is OP, removing the assault rifles and bullet/laser proof armor from the armory until balance happens, also thickened the armory a bit since you can just welder bomb in without people knowing what happened. Leaving mysterious armor and laser rifle.
Revert "Some improvements to flamethrowers"
Merge pull request #1200 from d3athrow/revert-1196-Flamethrower

Revert "Some improvements to flamethrowers"
Added bolas to map and machines
 - Bolas can now be found in sec lockers and the SecVend
 - Bolas can now be printed from a hacked autolathe
 - Fixed a bug where throwing a bolas at the same tile as its source would create a stationary projectile
Efficiency 1.12d

- Some work on engineering again
Efficiency 1.13d

- Station runs on magical SMES cells to allow for testing until
engineering is finished
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13 into Defficiency