Chests can be opened from the crafting screen now, and show their contents.
Chests have a spot in their logic to add a listener to move back and forth
Heavy on performance, but they are linked together and would update. No click has been added. Still thinking on how to do it.
Rolling inventory and chest screen in to one base with the logic. Seems better.
Fixed hover'd actor remaining forever until you saw another one., when moving screens.
pre-emptively refactoring
more refactoring, much cleaner/happier
once more with feeling
Boxes now show up (again), fixed a bug when you passed Items null lists...
Removed some unused functions that were confusing. Items stil don't show up.
Stuff shows up. Found a bug by removing unused variables.
Stuff is prettier. Removed another unused thing.
Stuff can move between!

- but it's super duplicate-y/buggy
Minor change, getting the hover color less gross.

- but it's super duplicate-y/buggy
Works! Wasn't clearing the actor.

- Still can't go from chjest -> inventory, but that's trivial now
BLAM. Works. fixes #360