creating speed power up prefab
setting up prefab
fixed spacing
adding destroy event to spawn power up at random (if enough time has passed)
just set it to enum to allow dropdown select in inspector
Merge branch 'develop' into feature/enemy-death
fixed spacing
renamed enemy prefab to Enemy, added values for powerup
chose "SpeedPowerUp" for power up type on SpeedPowerUp prefab
added speed (and default) and localtransform reference
move powerups slowly to the right
add power up type to player inventory when collected
drop power up method added, currently drops only speed powerup
remove objects when they pass outside of camera
spacing
removing unused tilt variables for now
get reference to player inventory for speed selection
set speed default for player & increase it by 1 when a speed item is collected
:cat: updating player to have all the scripts associated with it (inventory, overlay, controller)
attached collider to prefab