Fixes a couple of bugs in week3a code and adds some more comments to the
shader programs.
Added Windows vs-demo for week3a.
Merge branch 'master' of https://github.com/CreativeCodingLab/aluminum
Adds two new demos (week3b and week3c) that introduce FBOs.
added week3 examples
updated week3 examples
Fixes shader path in OSX week3c demo
Increases size of grid in week3c demo.
Merge branch 'master' of https://github.com/CreativeCodingLab/aluminum
Added CA shaders, fixed the FreeGlutGLView mouse event handler
Merge branch 'master' of https://github.com/CreativeCodingLab/aluminum
Fixes some bugs in week3a.
Merge branch 'master' of https://github.com/CreativeCodingLab/aluminum
Fixes a bug in ResourceHandler's loadProgram method where we sometimes
tried to bind to an openGL attribute location that didn't exist...
updated Lighting.cpp and Phong shaders for week3a examples in VS
Fixes path to headers in XCode projects. Adds code to make a colored
cube in the week3b example. Rearranges the osx directory to a more
standardized folder structure.
Merge branch 'master' of https://github.com/CreativeCodingLab/aluminum
Merge branch 'master' of https://github.com/preparationh67/aluminum
Removes a redundant method from the week3a demo and repositions the
camera so you start out seeing all three spheres.
Changes the high resolution timer to a system timer so that it would
work on windows... will add in a means to choose nano or millis
resolution later.