Breaking a bunch of stuff for restructuring the code to support multiple levels.
Moved more stuff out of the main loop into Level.LevelControl(). Level still doesn't work, but I'm getting there.
Removed Globals import from Logger.  The logger doesn't really need FixPath()
Removed more dependencies on the Globals.Vars() class.  Made the level actually draw and update like it should.  Moved the projectile collision detection to the level class.
Merge branch 'master' into testing

Conflicts:
	NoudaEngine/Globals.py
	NoudaEngine/Level.py
	main.py

I might have mucked this up...
Merge branch 'testing'

Conflicts:
	NoudaEngine/Globals.py
	NoudaEngine/Level.py
	main.py

I think this is still borked...
Fixed borked merge.