Fixes #10

finally - was missing a exit criteria if there are no items to store and
a rounding issue.
Merge remote-tracking branch 'origin/master' into SrgFlip
changes for Issue #9, my local is broken cant test them :*(
Merge remote-tracking branch 'origin/master' into SrgFlip
Merge remote-tracking branch 'origin/master' into SrgFlip
possible fixes for the cops keeping their gear feature
OK new gather/mining and easy to configure

final testing outstanding
Fixes #9 cops now keep their gear when respawning

cash still drops
Fixes  #16 mining is now done as well with the windows key

rewrote the gather system during this so its easier to configure and
more flexible.
Fixes #19 yItems now get stripped with the gear

otherwise the loadGear function will load the same items into the
inventory again, practically doubling them.
small code cleanup of unused code

this seems to have been a leftover from the rework of the cop gear
system, cop_gear is not used anymore and a loadGear earlier in the code
takes care of loading already - no need to run it twice.
Fixes #20 fetches now all available items

rather then just a selected list and makes addition of new items easier.
made some mods to resource config
2 small fixes for #20
rework of save and load gear

a lot easier to maintain now, saving of guns in magazines is now working
even when respanwing but I broke the y items again :*(
Revert "rework of save and load gear"

This reverts commit 4cf185029179fa7f7ff3958fa8d6ee3f772e3109.
This should fix the broken police uniform when being revived
and now it works for the case if no Rangemaster is worn

This means there can be different closing styles for medics and police
without their cloth getting re-skinned wrongly.
Merge remote-tracking branch 'origin/SrgFlip'