first branch commit
testing rendering on OF

before it was using openGL to do the rendering.
Now migrating to OF rendering to be able to do texturing in a more
simple way.
problems with rendering/drawing

going to start converting drawing into of mesh to draw.
looking forward to keep geometry engine out form the drawing routine.
first test OK

got to draw the temp 3d object, rotating at good speed, controlled,
being drawn by OF rendering AND..applying matrix transformations with
sgCore funcitons, with just minor adjustments in rotation points.
created ofRender class

created a class with methods to convert sgCore 3dObjects to OFMesh and
set normals.
This way everything that has to be drawn by OF and its from sgCore, can
use this functions
working on coloring mesh triangles

looking at normals of each triangle, to see if with that we can color
each triangle a different color
coloring mesh triangles(Vbo drawing)

coloring each triangle and drawing with vbo
stable version coloring triangles

update
commit fix

fix
commit fix

again
color by normal OK stable version

algorithm to color each triangle on the mesh according to its normal
vector.
it makes the cuts.
need to make cubies render by OF
working on cubie rendering

some hicups geting triangle information
rendering puszzle,cubies

puzzle is now rendered by of.
up to making rotations again
cubies rotating stable version

cubies are rotating as before and are being drawn by OF rendering.
on to coloring them correctly (with black sides)
stable version

doing some rendering testing.