avoiding exceptions when context was lost while creating filter or drawing to RenderTexture (closes #642, closes #643)
renamed 'maxConnections' to 'numConnections' in AssetManager (for consistency with similar API methods)
added support for HTML text to 'TextField' (TrueType fonts only) (closes #412)
removed 'viewPortWidth/Height' properties of Starling class; instead, added 'backBufferPixelsPerPoint' (refs #618)

I didn't like the previous solution — somehow, it was not intuitive. Now, it's a straight-forward multiplication to get to the actual pixel values, and the existing properties (backBufferWidth/Height) work just as in Starling 1.5.
changed import order in IDEA modules

(No idea why, but otherwise it did not reference Starling correctly any longer :| )
updated version to 1.6
updated change log for verion 1.6rc
updated starling.swc for v1.6rc
corrected preloader animation direction
now using demo preloader in IDEA module
small cleanup in gitignore
avoiding vector creation in 'MatrixUtil.transformCoords3D' (closes #647)
Merge branch 'master' of https://github.com/PrimaryFeather/Starling-Framework

# By Daniel Sperl
# Via Daniel Sperl
* 'master' of https://github.com/PrimaryFeather/Starling-Framework:
  avoiding vector creation in 'MatrixUtil.transformCoords3D' (closes #647)
  small cleanup in gitignore
  now using demo preloader in IDEA module
  corrected preloader animation direction
  updated starling.swc for v1.6rc
  updated change log for verion 1.6rc
  updated version to 1.6
  changed import order in IDEA modules
  removed 'viewPortWidth/Height' properties of Starling class; instead, added 'backBufferPixelsPerPoint' (refs #618)
  added support for HTML text to 'TextField' (TrueType fonts only) (closes #412)
  renamed 'maxConnections' to 'numConnections' in AssetManager (for consistency with similar API methods)
  avoiding exceptions when context was lost while creating filter or drawing to RenderTexture (closes #642, closes #643)