Commit Details:
-Altered challonge scraper so URLs are generated correctly on Windows machines.
-Altered model so that it does not overload the type key word, ("type" replaced with "raw_type")
-Started working on an exampled script that initialises a local data base.
Commit Details:
-temporarily moving scripts out so I can work with them, they don't seem to be pathing to the imports and I can't be bothered figuring out how to write the correct relative imports.
-The import tournament_script is very brittle:
--For the case where a player already exists, and is nominally added as a new alias, the script will fail as the id does not get correctly added to the dict. In addition, the script references a variable "player" which is not defined.
---Renamed "player" to "alias"

-The challonge scraper is not prepared to handle the new challonge feature of multiple stages. There's something funky going on with the way challonge persists player IDs between group and final stages. The id's associated with the participants are not the same as those recorded for the winner and loser, I believe of the group stage.

-Import tournament has been updated so if a player's list of aliases is updated, their object ID will be correctly re-initialised.
-The challonge scraper had a slight variable name change, just to avoid overloading the variables and make it clearer what is going on.
-Introduced a quick hacked up version of a script to simply print out the ranks of players in a region.
Commit Message:
-Simple clean up of project files, placing scripts back into their original directory. Will modify such that they reference correctly (or at least determine why they're failing when run from the script directory).
Commit details:
-Wrote a quick script to initialise a region in a local database (to be honest, this should be a prompt functionality of the import_tournament script)
-Wrote a crude getting started for developers.
Merge branch 'setuptools_distro'