Removed comment
First pass at laser oculus UI pointer
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Functional sixense "laser" oculus selection mode.
Made Oculus UI framebuffer resize when window resizes
Actual stereoscopic 3D UI. Looks better now.
Minor adjustments
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Made it so you can only select in a 180 degree radius with oculus
Separated mouse and controller pointers
Code cleanup
Fixed bug with 3rd person UI ray picking
Fixed some magnification window bugs
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK

Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.h
Removed ApplicationOverlay::resize()
Dynamically resize lasers so they always end on UI
Restored UI fade animation
Made Oculus UI radius not a magic number
Applied low velocity filter to palm tip position
Made palm ball and disk properly use avatar scale