added in ios skeleton project
workspace for further projects down the line
added req frameworks
skeleton for opengl setup
tying in openglview to app delegate
added in project skeleton
corrected shaders to use vertex position and colour only
added in entities and their models
removed nonesense CR code
no explicit casting required
added in object render / update loop
window width & height private params
corrected spelling
boxes and cubes
cube generation
update code
removed heading
moved camera closer to target
fixed cube generation
better contrast colouring