Fix bugs in gl-430/debug and gl-430/texture-view

Hello,

The changes have the respective comments, basically are the following:

gl-430/texture-view - Vertex shader error, precision qualifier can't be used in constructor.

gl-430/debug - Wrong parameter passed into glObjectLabel, A pipeline generated name can’t be used for a vertex program object. Also, a name of a buffer can’t be used if the object has not been created, that happens when the object is bind.

Thanks,

-Diego