Only cosmetical changes to follow our coding style.
Use unlit material for minimap, to avoid dark minimap segments
Merge branch 'master' of github.com:supertuxkart/stk-code
Added a 'print start position' option, which prints a line that can
be copied into a scene.xml file to start a kart at the current
position (which is useful to testing to avoid long races before
a location to be tested is reached).
Fixed typo in xml output.
Try to avoid graphical kart chassis being partially in ground (still not
perfect).
Don't set animation strength on speed weighted objects, it's probably unnecessary and produces weird artifacts
Revert "Try to cull object whose aera is below 1 px"

This reverts commit 83053e0ee42b1b84a9934ff34a6353c81d3fe6b4.
Fix minimap halo second time it is rendered.
Fixed #1598 (error message about font texture not found).
Fixed visibility parameter for icon button widget.

It was set for widget but not for irrlicht gui element.
FIx crash in LOD
Route a few more controls rendering through the skin, to make them use OpenGL 3
tweak players screen, checkbox placement was weird
Prepare shader for specmap value
Revert "Prepare shader for specmap value"

This reverts commit 88954a5d88a735cb1e9246b22b028f3ef3ab4e16.
Added limited lazy-load flag to avoid loading of all font textures
(most of which might not be needed). Fixes #1592.
Merge branch 'master' of github.com:supertuxkart/stk-code