Fixed camera position stuttering issues.
Improved debugging output.
Improved texture filtering.
Removed out-of-date windows binary, fixed camera stutter, and fixed text antialiasing.
Actually removed window binary.
Colorized FPS counter based on framerate.
Implemented HL rendering subsystem.
Added HL render to global init, improved debug configurability.
Wrote test use for HL render, placed in main include
Improved text usage ability and recompiled binary.
Decreased player movement animation duration to increase fluidity and synchronization.
Removed dependency on freetype.
Added solid bar at bottom of RNG chunk to prevent innocent players from falling through