Merge branch 'master' of https://github.com/LuGusStudios/KikaAndBob
 - Refactoring so that the system supports vertical levels (at the moment only when going down though…)
 - Added parachute animations + SpeedChange (up + down arrows)
 - started adding correct enemies and pickups
 - commit pre refactoring to make SLOW and FAST impact the camera rather than the actual speed
 - updated gameplay for Mexico : smaller character, better enemies and obstacles for better feel
 - ParallaxMover now uses SpeedScale on RunnerCharacterController to move correctly with the character (TODO: put this on RunnerMover as well)
 - Updated the way InteractionZones are spawned (no longer just 1 per section, but multiple possible, depending on SectionSpan of InteractionZone)
 - Added annoyer (eagle in mexico): works in screen space, makes a few vertical lines before leaving again. For now only to be used with Vertical runners
 - Added new InteractionZones to Tasmania
Merge branch 'RunnerBuilder'
Merge branch 'master' of https://github.com/LuGusStudios/KikaAndBob