Fixed Rainbow Jumpsuit

Added rainbow jumpsuit to /under/color/ to allow players to re-color
solid color suits to rainbow color as well. There are now two Rainbow
Jumpsuits: /under/rainbow and /under/color/rainbow. This is due to
/under/rainbow being present on the map in two places. Once these are
removed, please delete the entry for /under/rainbow

Also fixed a commented debug line to actually work.
Removed /under/rainbow

Removed /under/rainbow and replaced it on the map at drache's
insistence. If this ends up causing a conflict with another merge it's
not my fault.
Revert "Removed /under/rainbow"

This reverts commit 477b08bf8529ccafdaf6d3e035213e2f2a3f647a.
Narrowed Targets of Virus Outbreak Event

Added a check to reduce the targets of the virus outbreak event to only
those human mobs with a DNA datum (i.e. not the test subjects).
Added icon and description transfer

Added the icon, icon_state, and desc vars to the list of variables that
transfer when this action is taken on the book.

Resolves issue 88
Revert "Added icon and description transfer"

This reverts commit 4103aee890c489e54cee2c9e537e2b5e3d80f78f.
Removed extraneous logs caught in last commit.
Implemented Pill Creator logging

Implemented an additional var (maker) for pills which tracks the ckey
that created them.
Modified the a_log entry when a pill is forcefed to include this
information.
Grammar Fixes

used key_name() and fixed the grammar to look prettier.
Merge pull request #95 from Setheri/Y-U-NO-RAINBOW-JUMPSUIT

Merged in addition of rainbow jumpsuit.
Merge pull request #97 from Setheri/Issue-88-Fix

Issue 88 fix - Wirecut books not maintaining icons.
Merge pull request #98 from Setheri/Pill-Creator-Logging

Implemented Pill Creator logging
Merge pull request #96 from Setheri/Issue-92-Fix

Narrowed Targets of Virus Outbreak Event - Issue 92 Bugfix
- Fixed perseus weaponry examining falsely stating that the weapon is emagged, even if it isn't.
- Set the EP90 stun time to 2.
New SOP requested by hattrick

and petey
Merge pull request #105 from FlavoredCactus/newSOP

New SOP requested by hattrick
Click Delay fix

Ok so basically, when we first swapped over to the new source tg had
made a new addition around may where they reworked there entire click
delay separating each delay to every single object you could click on,
anything that didn't have this "user.changeNext_move(number)" code
basically had no delay. a few objects were left out specifically:
Security barriers, wooden barricades, resin wall/door/membranes. thus
resulting in a issue being reported about alien resin walls being
destroyabled really quick with rapid clicking. this caused a quickfix by
adding a click delay onto the click code. this fix removes the quickfix
click delay that was added and adds that changeNext_move code to the
resin, security barriers, and wooden barricades thus removing the click
delay from things that shouldn't have it, but not allowing precious
barriers be broken so easily.
Merge pull request #107 from FlavoredCactus/ClickDelayFix

Click Delay fix
FIXED THE OOC COLOR

LIGHT BLUE IS DUMB
Box Customization

when you use a cardboard sheet to make a box you get more options of the
image on the box.