Game menu works but still unable to play the game.

I used all the code from the platformerkit I found. I managed to get the menu going, but the game isn't loading.
The MainMenu.cs file loads the GameplayScreen instance, so instead of editing PiN_Game file, I tried to add PiN_Game information to the GameplayScreen file, but there were conflicts.

To bypass the ScreenManager to simply debug the game, edit the Game.cs file (game.run() code) to create a PiN_Game instance. I have run out of time today to keep working on this, but if any of you want to see what the problem is, here it is. Tom, maybe your expertise with the level file can help in this area. Just compare PiN_Game file with GameplayScreen file and you'll notice the difference between Services in your PiN and Services with GameplayScreen. Also, if I paste most of the code from LoadContent in PiN into GameplayScreen, I get the most number of issues.