added an option to automatically load a converted demo with next gamestate from an original demo that contains several gamestates when first converted one reaches its end like in default demo player
added final backward compatibility with base modules
added new API trap call to fix ratio of rotated images (mainly for MBII) on non-4:3 resolutions
made 3d objects in ui have more accurate positioning
fixed crash on reading/parsing wrong written shader files (mainly in MBII)
pixel buffer object is now enabled by default
removed unused mute sound function which has advanced replacement
fixed wrong converting of demos with several gamestates that did not let to play converted demos with next gamestates at all
fixed incorrectly counting of smooth linear interpolation in local entity with type fragment
fixed drawing zoom mask of binocular when POV is on non-predicted client
icons in selecting menu of weapons/items/forces now have more accurate positioning
added ratio fix to more 2d objects
fixed incorrectly displaying 2d screen tints after play demo backward and/or when switching POV between players
moved rain sounds handles from mme weather feature from client game state to main demo structure
added an option to automatically quit the game after finishing demo playback with mme_demoAutoQuit 2
fixed possible demo skipping if there is one with next gamestate and demo precaching enabled
fixed conditions in drawing crosshair function that has to depend on either predicted client or on anyone
added smooth interpolation for some functions that affect entities' positions, orientations and colours
fixed a condition to skip roll event if the event made by non-predicted clients too but who switched current POV to
moved ghoul 2 info assigning in getting new client info to match base