Adds plant and insect gibs&blood-

for maximum gory fun!
Minor correction in cata_tiles.cpp

shouldn't affect any functionality, but gotta keep it tidy
MUCH better implementation

Actual functions now, continuing to fill in every single place where
blood is spilled to ensure it's the correct type.
Fixes insect and veggy blood being un-moppable.
Fire station

New station is built for the firemans and a fire trucks.
Implements tags to some monsters, arthropod blood.

Also makes spitters bleed acid, because you can never have enough acid.
Working corpse blood types

Smash an ant larva in celebration!
Fix the fireststion spawn rate.
Some commas
Initial points update.
Adds gibs to exploded monsters, final touches

About ready for shipping
Removes testing stuff

//DEBUG DEBUGGITY
Insect flesh compatibility

Adds insect flesh in a lot of important stuff that previously only
targeted stuff made of regular flesh.
Merge pull request #5967 from 9600bauds/gibs

[Finished!] Implements gibs and blood for insect and plant monsters.
add automatic view shift while driving
Merge branch 'Fire-station' of https://github.com/ChunkOfMeat/Cataclysm-DDA into ChunkOfMeat-Fire-station
Merge branch 'chase-initpoints' of https://github.com/Chase-san/Cataclysm-DDA into Chase-san-chase-initpoints
prevent vehicle turrets from attacking their own car
Merge branch 'targeting-turrets' of https://github.com/BevapDin/Cataclysm-DDA into BevapDin-targeting-turrets
fix stupid mistake of tx!=ty
Merge branch 'targeting-turrets' of https://github.com/BevapDin/Cataclysm-DDA into BevapDin-targeting-turrets