Make sure cursor visibility is respected when switching between windowed and fullscreen on SDL2
Working on premultiplied alpha
Set current working directory for OS X version 10.7 and below
JNI fix
Premultiplied alpha fix
iOS adjustments
Revert UIStageView for Lime temporarily
Show keyboard only if a TextField is type INPUT
Fix for NVidia Linux drivers
Redo: Fixed iOS bug where ASCII codes were being sent as key codes in keyboard events and certain punctuation characters weren't showing up in text fields: period, hash, percent, apostrophe, ampersand, dollar sign, left paren.

Recommit to Lime section following https://github.com/haxenme/nme/commit/6e4e88fc19587e3044434056b0945365c74f5c63
Fix Mac support for SDL 2.0.3
Merge pull request #124 from bazzisoft/master

Redo: Fixed iOS bug where ASCII codes were being sent as key codes in keyboard events...
Namespace fix
Update meta
Update meta, bump binary
Update HTTPStatusEvent.hx

fix typo (for build neko target)
Set targetPath for ios
Use ARGB_PIXEL not ARGB_STORE for glTexSubImage2D.  Put some code in got pre-multiplied alpha on update (not fully tested)
Bump build
Fix flash error