Update laserNum, planeLives
Log ticker GetTime()
Add new spritesheet assets; assetManifest;
Update path reference
Change image to lasers;  Update image move direction
Change image bitmap to stars; Change image move direction
Update plane image; add image sprite animation; Update prototype update function()
Update plane object; add animation; change mouse direction;
Update path reference
Add ship.png
Add laser image
Add point image
Add plane image
Add individual plane images
Add space image asset