Replaced the Characters Animation Blueprint

1) I created a custom AnimInstance called
"ThirdPersonCharaterAnimInstance" that is the base class for the new
Animation Blueprint for the character
2) Then I created the new Animation Blueprint by inheriting my custom
AnimInstance and constructed the State Machine that animates the
character.
3) Then I deleted the old Animation Blueprint and replaced it with the
new one
4) Everything is working as it was but the difference is that the State
Machine Parameters are not controlled by the Event Graph of the
Animation Blueprint, but by the custom AnimInstance script I created