Create TexCoordMaterial, to show texture coordinates.
Improve orbit interaction mode behavior.
Allow alternate "up" direction for orbit interaction mode.
Git ignore workstation.log files
Create 3d texture and VolumeSurfaceMaterial
Load actual tile texture in prototype.
Double click to center on point.
Begin preparing for offscreen render buffers
partial rearrangment of Framebuffer/RenderTarget class names
Change capitalization of Framebuffer class
Protect against double init or double delete Materials, before refactoring away MaterialActor.
Refactor away MaterialActor interface, so I can proceed with experiment on GL3Actor version of MultiPassRendering