moved try/catch around actual instantiation (closes #579)
now dispatching an IO_ERROR when an asset can't be loaded from an URL
removed erroneous call (refs #579)
small simplification
now loading assets in parallel (closes #502)
forgot to clear queue after processing in last commit (refs #502)

Furthermore, aborting queue processing should now work in all cases again;
and you can make several "loadQueue" calls simultaneously now.
small API reference improvement
fixed that 'loadQueue' did not enter progress callback when queue was empty
fixed that blend mode was not reset after drawing into RenderTexture (closes #585)
added check for maximum number of quads
bitmap font composition now uses pools for all temporary objects (closes #583, #493)
added missing reset cleanings in Tween pooling (closes #586)
replaced 'execute' calls with direct calls to 'onProgress' in 'AssetManager.loadQueue'

That way, the method works with "...rest" arguments as well. This issue came up in the forum:
http://forum.starling-framework.org/topic/asset-manager-questions?replies=25#post-66667
enhanced "auto" profile selection so that it explicitely avoids software rendering if possible

As reported here:
http://forum.starling-framework.org/topic/starling-profile-auto-selector-bug
added 'isLoading' property to AssetManager
added 'PARSE_ERROR' event to AssetManager (closes #587)
removed obsolete code
added 'maxConnections' property to AssetManager; avoiding 'Infinite' progress values
Merge remote-tracking branch 'upstream/master'

Conflicts:
	starling/src/starling/animation/Tween.as
	starling/src/starling/core/Starling.as
	starling/src/starling/utils/AssetManager.as