Support for LongLong JSON reads (as Strings) to handle cases such as large integer IDs that are > 31bits in value (i.e.. Facebook User IDs)
Updated Parse Info.plist string IDs
Removed custom Info.plist settings that are now auto-set form the loom.config via the CLI
Merge pull request #176 from 24BitGames/LFL-LOOM-TextureAssetNativeIDKerbobble

Proper early checking for failed Native Texture Asset loads to avoid orp...
Removed hard-coded Parse data from the AndroidManifest; it now comes via the CLI
Helper function to pull <meta-data> from the AndroidManifest
Removed hard-coded Teak data from the AndroidManifest; it now comes via the CLI
Removed hard-coded Facebook data from the AndroidManifest; it now comes via the CLI
Only try to snag query data from *our* custom URL scheme (i.e.. not from Facebook launching, etc.)
Removed hard-coded CustomURI data from the AndroidManifest; it now comes via the CLI
Merge commit '17c6595d59826cd4b11e622bdc58ff5802d6e4bc' into DD-SDK-Milestone3
Message should be a Warning, not just a Log
lmLogError and lmLogWarn macros were reversed! YIKES!!!!
Merge branch 'master' into LFL-LOOM-JSONLongLong-viaKK
Addressed Ben's Json longlong nits
Merge pull request #178 from 24BitGames/LFL-LOOM-TextureAssetLogChange

Lfl loom texture asset log change
Merge pull request #177 from 24BitGames/LFL-LOOM-JSONLongLong-viaKK

Support for LongLong JSON reads (as Strings) to handle cases such as lar...
correct descriptions; add detail and cross links
Workaround for S3 timeout

See https://github.com/aws/aws-sdk-ruby/issues/241
Merge pull request #180 from ellemenno/docs/PBG-DocJSON

Docs for JSON.ls
Merge branch 'master' into DD-SDK-Milestone3