In the process of changing the hud to align with i-shun's design.
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into PickUps
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Changed the hud to match I-Shun's design.
Added most of the code for weapon switching, just need to integrate with the gui
Merge branch 'PickUps'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/Environment/Resources/Destructible Object.prefab.meta
	UnityProject-CyberDino/Assets/Resources/VFX/Turbo/Materials/Materials.meta~HEAD.meta
	UnityProject-CyberDino/Assets/Scenes/DumbellTrack.unity
The branch is messed up. I am trying to resolve it.
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into new_hud
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino

Conflicts:
	UnityProject-CyberDino/Assets/Scenes/DumbellTrack.unity
small hud changes.
Merge branch 'new_hud' into HEAD

Conflicts:
	UnityProject-CyberDino/Assets/Scripts/PickUps/PickUpItem.cs
Merge branch 'Myles_working'

Conflicts:
	UnityProject-CyberDino/Assets/Scenes/DumbellTrack.unity
Merge branch 'Myles_working'
Restore Prefab Object
Added scripts to update raptor
fixed pickups, now when they are loaded they will not be pink.
Merge branch 'Raptor_Update'
Made changes to the Turret Fire script so that it waits for a time before setting some variables.
Updated respawn manager to be handled in each dino instead of a global manager. Respawn nodes can now handle multiple "next" nodes.
Removed bad back slash