- Changed two loops from using doomcom.numnodes back to MAXPLAYERS as nodeingame[i] is not necessarily the same as playeringame[playerfornode[i]].
- Fixed: CAUSEPAIN didn't work with A_Explode calls featuring no damage.
Merge branch 'NetFix' of https://github.com/ChillyDoom/zdoom
Merge branch 'hotfix2' of https://github.com/MajorCooke/zdoom