Torus physics expriment
Updated to unity 4.3.4f1
Added track spline editor
Added track profile sweeping along track splines
Tracks now sweep a spline along a spline, instead of a polygon along a spline
Track now points in the direction of the normal
Added generation of multiple sub mesh sweeps with separate physics profile
Added nearest point on curve function
Merge branch 'bean_physics_experiment' into bean_track_rendering

Conflicts:
	UnityProject/Assets/Material.meta
	UnityProject/Assets/Mesh.meta
	UnityProject/Assets/Mesh/Materials.meta
	UnityProject/Assets/Script.meta
Hooked up car to track segment