mainwindow.cpp: rewrote Dim Desktop dialog popup
Playlist is enabled after initial file load and kept enabled
Updated build-scripts to work a little better
Now you call the scripts with the architecture you're interested in.
This simplifies some things and makes it so people don't have to be modifying the scripts themselves.
Minor fixes for windows compilation.
Some nice fixes to the compilation scripts.
Fixed defines Q_OS_WIN not Q_WIN_OS
Various Fixes

Fixed index label by disabling it when there are no items and changing the message. Also set the currentRow to the currently playing file when the playlist is changed--this should eliminate any times when there is nothing selected (except when there is nothing in the playlist).
Made it so DimDialog undims when it receives a click--this allowed me to change the functionality and clean it up a bit.
Double click to fullscreen mode only with left-click
Modified some use-cases involving audio files without album art

Without album art, the playlist is shown and hideAlbumArt forced.
Theoretically added sysTrayIcon functionality

PlayPause and popups were coded according to the documentation but not tested.
Added a CMakeLists.txt file for building the project
CMake build system is better than qmake. It also eases the difficulty of building cross-platform executables.
Added qt-svg as a dependency in PKGBUILD
Put our website back in PKGBUILD now that it has been remodeled
Working implementation of cmake building
Merge branch 'master' into cmake
Extending the buildscript--we try to create a .cmake file for cross-compilation
Separation of UNIX and WIN32 build information in CMakeLists

Also using mxe's cmake cross-compilation file for successful compilation for windows. (Except a few build errors I'm working on)
Modified dependency order to make a little more sense

This is a dumb method also--eventually we'll have to define all the libraries with their actual dependencies.
Updated readme with new compilation flow
mainwindow.cpp: fix Online Help
Minor modifications for cross compilation

Only problem now is mxe's qt cmake scripts don't seem to be pulling its dependencies..