This is like an extravaganza of changes. A thousand fixes in the core code and all the plugins have been rewritten. This commit will drop support for the pure AS3 version of the library. From now on, only papersteer will be supported.

Changes in AS3Steer
- Fixed a NASTY nomalizing function in Vector3.as.
- Fixed classes where an object wasn't initializing at all.
- 2 new examples added.
- Examples now use the AS3 drawTriangles method to render objects.
- Utility.as fixed for Number issues.
- Token classes have been moved inside their parent classes. i.e. LQProximityDatabase.as and BruteForceProximityDatabase.as.
- Colors.as is the new colors utility. Taken from papersteer library.This is like an extravaganza of changes. A thousand fixes in the core code and all the plugins have been rewritten. This commit will drop support for the pure AS3 version of the library. From now on, only papersteer will be supported.

Changes in AS3Steer
- Fixed a NASTY nomalizing function in Vector3.as.
- Fixed classes where an object wasn't initializing at all.
- 2 new examples added.
- Examples now use the AS3 drawTriangles method to render objects.
- Utility.as fixed for Number issues.
- Token classes have been moved inside their parent classes. i.e. LQProximityDatabase.as and BruteForceProximityDatabase.as.
- Colors.as is the new colors utility. Taken from papersteer library.
- RandomGenerator.as has been deprecated. Was a waste of time and resource. Use Math.random() instead.

- PaperSteer
- Drawing.as has been deprecated. ActionScript is just not he type of canvas to constantly redraw on the screen. PV3D suffers the same fate.
- All plugins have been rewritten to drop support of the Drawing class. 
- Plugins handle drawing routines natively.
- Plugins manage PV3D object manually.
- Demo class now instantiates a PV3D StatsView. Useful for debugging.
- Renderer FrustumClipping has been added. Greatly speeds up the rendering but causes SPS at places.
- Native PV3D triangle and circle generation APIs have been added to the code. Very fast.
- Annotation handles the drawing itself now. No more IDraw.as and Drawnig.as services.
- Camera works on all plugins. All camera modes work as well.
- All plugins are now working with incomplete geometry details. I'm working on them :P.
- Realtime clock and rendering modes can now be selected using the "F" key.
- Camera modes can be changed using the "C" key. They were always there, just not working :P.
- A grid generation function has been written, see below point.
- A "pluginReset" boolean has been added to the plugins to save PV3D redrawing cycles. It does not redraw the whole grid every frame.
- A property called objectMesh has been added to SimpleVehicle.as to add support for PV3D to track Triangles Meshes.
- PSCamera.as now has support to track an object and transforms/tweens/rotates correctly.
- LocalSpace has been fixed to generate correct vertices.
- A flag called "useRightHanded" geometry has been added to SteerLibrary.as. Any mesh drawn needs to check if PV3D is right handed.
- A bug in PolylinePathway has been fixed. It wasn't initializing when no arguments were given.
- Bezier Pathways and Terrain Maps can now be generated.

LOTSA stuff I don't remember again. But this is definitely a huge update. Should help people looking for a perfectly working OpenSteer Library.