Split fast mode speed increase into separate functions

Added functions:
-CheckBallSpeedFastMode()
    Will check if Ball speed should be increased for local and remote
    Player balls. Calls the method below if Ball speed should be
    increased
-IncreaseBallSpeedFastMode()
    Increases Ball speed for local or reote Player to what the Ball
    speed should be in fast mode
Split applying of Death Bonus into separate functions

New functions:
-ApplyBonus_Death()
    Now handles all applying of the Death Bonus. This function is called
    from ApplyBonus()
-KillAlltilesWithOwner()
    Kills all tiles with the specified Owner. Called from
    AppplyBonus_Death
Code cleanup in GameManager.cpp

-Cleaned up includes
-Removed empty lines that didn't improve code foratting
-Moved Get*FromID() functions to the bottom as they are very simple and
not likely to be buggy.
-Simplified if statement in RemoveClosestTile() by using
IsSuperBall(owner)
-Fixed print in HandleBulletTileIntersection() from saying std::Tout to
std::cout