Fixed fire turret can be ordered to attack allies
Fixed actors duplicating in getActorsInCircle for actors that occupies
more than one cell
Fixed: side bar click on radar causes production button click
Fixed NPE in getBuildingInCell
Fixed possible NPE in getMobileEntityInCell
Fixed unit "auto target" attack model
Finally fixed side bar radar rectangle click
Fixed minimap
Fixed building in clear areas of another buildings
On hold -> hold