SCRIPTS: tweak monstertpmoves::applyPlayerResistance, status resist mods get applied to all resistance tiers. if status effect is resisted to quarter tier or higher it has no effect. create new function applyResistanceEffect in magic.lua - it's a copy of applyResistance with the logic copied from applyPlayerResistance for status resist mods. apply new resist function to scripts for slow and paralyze spells, apply new formula for paralyze potency and make duration of paralyze I random
rdm group 2 merits give 2macc per merit to their spell
SCRIPTS: fix duration of dia and bio 3
SCRIPTS/SQL: correct power/duration of rdm group 2 spells - scripts were not accounting for the fact that getMerit() returns the # of merits times the value per merit. Alter the potency effect of additional merits for para/blind 2 to be in line with slow 2. Correct typo in status effect resistmod logic. Apply applyResistanceEffect to bind, blind, break, curse, gravity, silence, stun, and virus.
SCRIPTS: applyResistanceEffect to sleep and poison
SCRIPTS: implement RDM group 1 macc merits
SCRIPTS: fix silence and stun not having 'no effect' message
change default case for rdm g2 spells (except dia/bio)
SCRIPTS: add erasable flag to dia 1 and 3
SCRIPTS: update npcids for HELM points
SQL: set all HELM points but 1 per zone to inactive at server start
CORE: Reverting chat changes.

Until DSP handles packet generation properly that is sent to the client this will have to remain broken and generating bad packets to "work".
Added synthesis result message packet.  It will broadcast success/failures to players within players proximity (say distance)
Update Heliodromos.lua

fix to stop helio from repoping until ToD caught by Maxtherabbit
SCRIPTS: adjust Promyvion-Vahzl Zone.lua and Memory_Receptacle.lua for npcid shift (+2), adjust Promyvion-Dem/Zone.lua and Promyvion-Mea/Zone.lua (07f6f6b forgot them), correct a couple messed up receptacles in mea
Morimar basalt field npcid was wrongly corrected sorry
Database npc_list.sql missed npcid update @gates area soa
Database Corrected some mobs (crab casting spells...) corrected spawn for bats in la vaule corrected extra 0 in model for iron giants mobs.
SCRIPTS: Fix Curing Waltz III to Be Usable by /DNC

According to FFXIclopedia, Curing Waltz III is usable by /DNC, but the amount of HP healed is calculated slightly differently. The current script healed 0 hp is dancer was not your main job.

Formula (for DNC): Amount Healed = floor(((Target's VIT+Caster's CHR)*0.750) + 270,1)

Formula (for /DNC): Amount Healed = floor(((Target's VIT+Caster's CHR)*0.375) + 270,1)

http://wiki.ffxiclopedia.org/wiki/Curing_Waltz_III
SCRIPTS: fix paintbrush door