Updated Mac Content Pipeline to use FreeImageNET

Bumped Dependencies to bring in FreeImageNET Changes.

Still need to get the linux native .so's in place. But this will sort the Mac out.
You need to update your submodules to get the latest down.

-----Original Message-----
From: "Adam Kapos" <notifications@github.com>
Sent: ‎02/‎11/‎2014 13:34
To: "mono/MonoGame" <MonoGame@noreply.github.com>
Cc: "Dean Ellis" <dellis1972@googlemail.com>
Subject: Re: [MonoGame] Updated Mac Content Pipeline to use FreeImageNET(#3140)

In Build/Projects/Framework.Content.Pipeline.References.definition:
> @@ -65,7 +68,7 @@
>        Path="ThirdParty\Dependencies\ManagedPVRTC\ManagedPVRTC.dll" />
>    <Binary
>        Name="FreeImageNET"
> -      Path="ThirdParty\Dependencies\FreeImage.NET\Windows\FreeImageNET.dll" />
> +      Path="ThirdParty\Dependencies\FreeImage.NET\FreeImageNET.dll" />
This broke the content build on Windows. See #3149 
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