Move projectile handling to new folder as well
Even more proper naming/cleanup
Remove the w_ prefix from weapon files in their directory
Being renaming weapons
More cleanup, make it compile now
More cleanup...
On second thought, add those prefixes back, it helps a bit
Remove individual weapon.qh files, make it compile
Start working on a new (independent) way to handle cvars for weapons
Now lets move the switchdelay property over to use new property system
Switch the code ENTIRELY to use "Arc" instead of "Lightning" for the name
Continue working on moving Rocketlauncher to Devastator name
Now make the Devastator compile and run (mostly)
Replace if statements with switches in the weapon request functions
Merge remote-tracking branch 'origin/master' into samual/weapons

Conflicts:
	qcsrc/server/attic/monsters/monster_zombie.qc
Spawnfunc stuffz
Working on cleaning up weapon spawn functions
Haha, forgot to add this previously
Merge remote-tracking branch 'origin/master' into samual/weapons
Merge remote-tracking branch 'origin/master' into samual/weapons