Spheres animation - Character and bullets physics - rocket logic

- Spheres for the circle power up are now animated
- Physics for character and bullets applied
- Rocket logic (a.k.a. Area damage implemented)
Before merge with Emanuel
Before Merge with Emanuel
Power ups implemented

With the exception of Square
Animations

Added first character animations
Merge branch 'Emanuel' into Jay - Oremos

Conflicts:
Assets/Scenes/GameScene.unity
Assets/Scripts/HeroManager.cs
ProjectSettings/TagManager.asset
Animations fixed - Score and Combo started
Enemy not working
commit pra corrigir a cagada :)
Power ups and weapon pick up done!
Merge do Branch novo do Emanuel pro branch do Jay #oremos

# By Emanuel Maués da Costa Tavares
# Via Emanuel Maués da Costa Tavares
* commit '26fe0347435bbc51d56a0d9222b9e20c9f1a000a':
  Novo Drone
  HhHh bug

Conflicts:
	.gitignore
	Assets/PigeonCoopToolkit/__Navmesh2D Examples/Scenes/Example Scene 1.unity
	Assets/PigeonCoopToolkit/__Navmesh2D Examples/Scenes/Example Scene 2.unity
	Assets/PigeonCoopToolkit/__Navmesh2D Examples/Scenes/Example Scene 3.unity
	Assets/PigeonCoopToolkit/__Navmesh2D Examples/Scenes/Example Scene 4.unity
	Assets/Sprites/Hero/Legs/run_down_02.png.meta
	Assets/Sprites/Hero/Legs/run_left_04.png.meta
	Assets/Sprites/Hero/Legs/run_right_01.png.meta
	ProjectSettings/EditorSettings.asset
	ProjectSettings/ProjectSettings.asset
	ProjectSettings/TagManager.asset
Merge remote-tracking branch 'origin/Jay' into NewBranch

Conflicts:
	Assets/Prefab/CirclePowerUpPrefab.prefab
	Assets/Prefab/Enemy.prefab
	Assets/Prefab/PowerUpManagerPrefab.prefab
	Assets/Scenes/GameScene.unity
	Assets/Scripts/BulletManager.cs
	Assets/Scripts/Enemy.cs
	Assets/Scripts/GameManager.cs
	Assets/Scripts/HeroManager.cs
	Assets/Scripts/PowerUpManager.cs
	Assets/Scripts/WeaponManager.cs
	Assets/Scripts/WeaponPickupManager.cs
	Assets/SpawnController/Example/Skeletons/Materials/skeletonBody.mat
	Assets/SpawnController/Example/Skeletons/Materials/skeletonHead.mat
	Assets/SpawnController/Example/Skeletons/Prefabs/Skeleton.prefab
	Assets/SpawnController/Plugins/Breed/Example/Prefabs/Ball.prefab
	Assets/SpawnController/Plugins/Breed/Example/Prefabs/Bouncy.physicmaterial
	Assets/SpawnController/Plugins/Breed/Example/Prefabs/Capsule.prefab
	Assets/SpawnController/Plugins/Breed/Example/Prefabs/Cube.prefab
	Assets/SpawnController/Prefabs/SpawnController.prefab
	Assets/SpawnController/Prefabs/Spawner.prefab
	Assets/SpawnController/Prefabs/SpawnerMaterial.mat
	Assets/Sprites/Hero/Legs/RunDown.anim
	Assets/Sprites/Hero/Legs/RunLeft.anim
	Assets/Sprites/Hero/Legs/RunRight.anim
	Assets/Sprites/Hero/Legs/RunUp.anim
	Assets/Sprites/Hero/Legs/legs_idle.png.meta
	Assets/Sprites/Hero/Legs/run_down_01.png.meta
	Assets/Sprites/Hero/Legs/run_down_03.png.meta
	Assets/Sprites/Hero/Legs/run_down_04.png.meta
	Assets/Sprites/Hero/Legs/run_down_05.png.meta
	Assets/Sprites/Hero/Legs/run_left_02.png.meta
	Assets/Sprites/Hero/Legs/run_left_03.png.meta
	Assets/Sprites/Hero/Legs/run_left_05.png.meta
	Assets/Sprites/Hero/Legs/run_left_06.png.meta
	Assets/Sprites/Hero/Legs/run_right_02.png.meta
	Assets/Sprites/Hero/Legs/run_right_03.png.meta
	Assets/Sprites/Hero/Legs/run_right_04.png.meta
	Assets/Sprites/Hero/Legs/run_right_05.png.meta
	Assets/Sprites/Hero/Legs/run_right_06.png.meta
	Assets/Sprites/Hero/Legs/run_up_01.png.meta
	Assets/Sprites/Hero/Legs/run_up_02.png.meta
	Assets/Sprites/Hero/Legs/run_up_03.png.meta
	Assets/Sprites/Hero/Legs/run_up_04.png.meta
	Assets/Sprites/Hero/Legs/run_up_05.png.meta
	Assets/Sprites/Hero/Legs/run_up_06.png.meta
	Assets/Sprites/Hero/Legs/torso_down.png.meta
	Assets/Sprites/Hero/Legs/torso_left.png.meta
	Assets/Sprites/Hero/Legs/torso_leftdown.png.meta
	Assets/Sprites/Hero/Legs/torso_leftup.png.meta
	Assets/Sprites/Hero/Legs/torso_right.png.meta
	Assets/Sprites/Hero/Legs/torso_rightdown.png.meta
	Assets/Sprites/Hero/Legs/torso_rightup.png.meta
	Assets/Sprites/Hero/Legs/torso_up.png.meta
	Assets/Sprites/WeaponCards/PU_MachineGun_01.png.meta
	Assets/Sprites/WeaponCards/PU_MachineGun_02.png.meta
	Assets/Sprites/WeaponCards/PU_MachineGun_03.png.meta
	Assets/Sprites/WeaponCards/PU_MachineGun_04.png.meta
	Assets/Sprites/WeaponCards/PU_MachineGun_05.png.meta
	Assets/Sprites/WeaponCards/PU_MachineGun_06.png.meta
	Assets/Sprites/WeaponCards/PU_MachineGun_07.png.meta
	Assets/Sprites/WeaponCards/PU_Rocket_01.png.meta
	Assets/Sprites/WeaponCards/PU_Rocket_02.png.meta
	Assets/Sprites/WeaponCards/PU_Rocket_03.png.meta
	Assets/Sprites/WeaponCards/PU_Rocket_04.png.meta
	Assets/Sprites/WeaponCards/PU_Rocket_05.png.meta
	Assets/Sprites/WeaponCards/PU_Rocket_06.png.meta
	Assets/Sprites/WeaponCards/PU_Rocket_07.png.meta
	Assets/Sprites/WeaponCards/PU_ShotGun_01.png.meta
	Assets/Sprites/WeaponCards/PU_ShotGun_02.png.meta
	Assets/Sprites/WeaponCards/PU_ShotGun_03.png.meta
	Assets/Sprites/WeaponCards/PU_ShotGun_04.png.meta
	Assets/Sprites/WeaponCards/PU_ShotGun_05.png.meta
	Assets/Sprites/WeaponCards/PU_ShotGun_06.png.meta
	Assets/Sprites/WeaponCards/PU_ShotGun_07.png.meta
	Assets/Sprites/WeaponCards/WeaponPickupController.controller
	ProjectSettings/TagManager.asset