Feature: Audio

I implemented Audio! You can attach an emitter to an object in the scene, and you can call play( string soundname ) or playFollow( string soundName ) where soundName is the name of the audio file you put into the Audio resources folder (without the file extension). PlayFollow() will play the sound, and move with the gameobject as it moves through the scene, and play() will play the sound from where the gameobject is when play() is called, and won't move with the object. Play() is useful for "burst" type sounds, such as gunfire, and playFollow() is useful for sounds like talking that need to move with the source.
Do we still need this overload?