Removed spaces before and after the #

If a file is .png, sets alpha transparency

Added changes to automatically convert from a right to left handed
coordinate system.  Maya is right, Babylon.js is left.
Added DeltaKosh's command line flag /rl, and used flag to control whether
or not the Right->Left coordinate transformation took place.
Fixed BABYLON.Mesh.prototype.getPivotMatrix

this._localMatrix was never set and never used. That must have been a typo in 944cfb4.
Merge pull request #115 from professorf/master

Changes for Right-Left Coordinate Systems & Prefixed Mesh Parts with Mesh Name
Merge pull request #117 from gwenael-hagenmuller/getPivotMatrix

Fixed BABYLON.Mesh.prototype.getPivotMatrix
[Typescript definition] animation.dataType is a number & setKeys signature fix
[Typescript definition] texture.ctor, args noMipmap & invertY is optional
[Typescript definition] fix signature mesh.ctor
[Typescript definition] set static enum vertexKind
[Typescript definition] fix (breaking changes 0.9.5 typescript ?)
[Typescript definition] update scene.beginAnimation and scene.stopAnimation
Merge pull request #119 from vbouzon/TypeScriptDefinitions

Update Typescript definitions
Merge remote-tracking branch 'remotes/BabylonJS/master' into BabylonJS-master
Changed as requested by deltakosh

Left old functions with a comment (and a console.warn) on them to tag them as deprecated.