[Add] Top menu bar to RigEditor; new GUI-class structure outlined.
[Add] RigEditor menu bar updated; GUI-class structure revised (not managed by GUIManager anymore)
[Add] RigEditor: Open file dialog (loading not functional yet)
[Codechange] class CacheSystem: cleanup; removed header dependency to BeamData.h (struct authorinfo_t)
[Add] RigEditor: material name fixed, config access improved, still WIP
[Codechange] Removed unused 3rd party library SimpleJSON
[Add] RigEditor: Loading rig through "OpenFileDialog" functional. Rig mesh not visible yet (bug)
[Add] RigEditor: Rig loading/display tested and working (Yay!). Removed testing code.
[Add] RigEditor: Extended beam coloring
[Add] RigEditor: Added node visualization (points)
[Codechange] Added missing pointer inits.
[Codechange] RigEditor: Removed unused (and misplaced) variables.
[Add] RigEditor: Rig aabb
[Add] Added orthographic view (Blender-like, toggle with numpad 5)
[Add] RigEditor: Camera more configurable (clip distance, FOVy)
[Add] RigEditor: Added destructor to class RigEditor::Rig
[Add] RigEditor: Added "close rig" functionality (Menubar -> File -> Close)
[Tools] Code templates for CodeGenerator in MyGUI's LayoutEditor
[Add] RigEditor: Added rendering of "meshwheels2"
[Add] RigEditor: Proof-of-concept support for mouse-selecting nodes. Node closest to cursor is highlighted. Only works in 'perspective' view.
Introduced class RigEditor::Config
Introduced file RigEditor_Types.h defining Rect4t<> and Vector2t<>