Example Project
#ADD: Shaped out geometry, enemies, doors and triggers of the example level. No collision yet.
Example Project
#FIX: Fixed broken PrefabLink in prior test level.
Import improvement

Protecting file import phase from errors
Import improvements

Missing tabs
Merge pull request #134 from SirePi/master

Import Exception Guard
#ADD: Added an exception guard for the editor during an file import operation.
Tweaks
#CHANGE: Tweaked error message on file import failures to use the standard exception text format.
Bugfixes
#FIX: Fixed crash when changing the BodyType of a RigidBody without any collision shapes.
Bugfixes
#FIX: Fixed crash when changing the BodyType of a RigidBody without any collision shapes.. again.
Tweaks
#CHANGE: Added a hint to Resource.Dispose documentation not to use it on Resource when they're still in use.
#CHANGE: Tweaked the scheduled Scene switch, so it will occur after DisposeLater calls have been executed.
Example Project
#ADD: Added solid collision geometry to the whole level.
#CHANGE: Tweaked ship controls not to create broken physics due to allowing all rotational input forces, but then ignoring them.
#CHANGE: Tweaked physics behavior of the ship and enemies.
#FIX: Several gameplay fixes.
Bugfixes
#FIX: PrefabLinks VarMod entries will be removed when pointing to null objects or properties.
Example Project
#ADD: Added SpawnPoints that allow respawning in the current room.
#ADD: Added trigger effects.
#CHANGE: Explosion and damage effects will only consider static objects for occlusion.
#FIX: Certain test players somehow managed to get into the separated region within the second door tutorial room.. hopefully fixed that.
#FIX: GameOverScreen can no longer be closed accidentally using the weapon button.
Example Project
#ADD: Added controls info textures and placed them in the level.
Example Project
#ADD: Shaped out the background of the example level.
#REMOVE: Removed old test Scene
Bugfixes, Tweaks
#ADD: Added some Unit Tests.
#ADD: Added Scene.Reload convenience method.
#FIX: Fixed certain Scene switches not performing within Scene.Update execution.
Merge remote-tracking branch 'lowcase/master'
Tweaks, Maintenance
#FIX: Fixed spaces instead of tabs.
#CHANGE: Tweaked some minor issues with coding conventions.
#REMOVE: Removed a lot of temporary code from older versions. Unrelated to the actual pull request.
Bugfixes
#FIX: Fixed local package repositories no longer getting the special treatment they need.