adding more bits of precision to mantissa
working towards working renders with higher precision
going back to former naming convention
brief update so I don't lose this work
all the python source compiles, but we have a precision overflow problem during the squaring process of the fractal generator in the Zed class
getting out of infinite loop
high precision should be working now
added test render that is rendering blank
fixed decimal to binary exponent bug
fixed adding error in Scalar class
added tests to help debug the arithmetic
changed the closeTo() utility to account for very large floating point numbers
updating java source
changed java package structure
java code compiles. uses double precision floating point math
trying to get renders to work
java part compiles