Reversed game_sa stuff
Partial sdk changes
Removed FxSystemBP from sdk (No actual use outside of game_sa)
Reversed CFxManagerSAInterface structure
Added createEffect(effectName, position) for testing purposes
Fixed destroyElement not working on effect elements
Fixed s/getElementPosition not working
Fixed s/getElementMatrix not working
Fixed a major reversing fuckup (mixed up transform and position matrix)
Added set/getEffectDensity
Added set/getEffectSpeed
Fixed setElementRotation not working
Finalized code