initial commit, still migrating from java
adding requirements.txt, moving from pygame to cocos2d
reorder directory structure
renaming src dir
whoops, did not properly move
switching from cocos2d to pure pyglet, basic world display working
update todo
draw world layers in batches
implement entity/player movement
improve world rendering/generation and debug messages, update pyglet
add background color and make fps match other debug info
improve drawing code, implement zoom
update todo
update requirements.txt for shapely
distinguish player from other entity
prepare for hitbox logic for entities and blocks
add INSTALL.md
implement basic gravity and jump physics
prevent jumping in midair after falling off of block
prevent debug collision blocks from appearing in non-debug mode