PRINCE: drawMask progress, changes in spriteCheck
PRINCE: drawMask() fix for wider locations, delete old spriteCheck
PRINCE: _maskList memory clearing fix
PRINCE: loadAllMasks clean up
PRINCE: Mask struct - functions change
PRINCE: Object class update, showObjects() beginning
PRINCE: Hero checkNak - small clean up
PRINCE: checkNak for showBackAnims, beginning of Z axis for it
PRINCE: Hero - checkMasks fix
PRINCE: clsMasks()
PRINCE: clsMasks call in proper place
PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for them
PRINCE: Parallax bitmaps loading, showParallax() implementation
PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
PRINCE: Code clean up after adding DrawNode
PRINCE: Hero Z coordinate fix
PRINCE: hotspot() - name of mobs in wider locations fix, clean up
PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
PRINCE: loadAllInv(), drawInvItems()
PRINCE: Inventory update - first suitcase drawing