Adding trace output to file (Doesn't seem to be loading)
Forcing on DZAI clientside code.

- If I have the settings enabled on the server side, I shouldn't need
    to do the same clientside.
- Smaller mission file this way anyway.
Merge branch 'Mission_Work' into Unstable
Moved (most) all scripts into the custom\ folder

- This is to fit in with the standard that seems to exist already
- The only exception right now is the self blood bag script, since it's
    baked a little deeper into the mission, extracting it would be simple
	enough but I want to remove the full text of fn_selfActions.sqf that
	we're using right now.
Adding hook for custom spawn point script

- Pass the result of _randomSpawn back to the client
Added Mission-side custom spawn hooks.
Merge branch 'Mission_Work' into Unstable

Overview:
- moved most scripts into "custom\" folder
- installed scripts for custom spawnpoints.
Messed with custom spawn script, made UID 0 spawn at 3200 m up.
Merge branch 'Server_work' into Unstable
Made all clientside scripts wait until player is logged in
Created and initialized custom selfactions script.
Moved self bloodbag to custom selfactions.
Hopefully fixed the hell out of the nameplate script
Forgot to move bloodbag script, delete selfActions override.
New load screen
Merge branch 'Mission_Work' into Unstable
Typo fix
Added trace/moved selfactions to end of scripts init.
Added a forced loading screen close, this should help certain first-player-problems.
Moved script inits into an !isDedicated block