refactor scene stuff
added OculusVR sdk support to projects.
added oculus test source
quick initialization test
basic steps to setup rendering
continue basic setup
Working on fixing texture rendering
Added missing include dir for GL header
update build script for the LibOVR_With_Samples output folders
added support for arbitrary sdk versions
upgrade to 0.4.2; fix memory leak and build script
Fix rendering for VR SDK
use teal instead of red for bg
allow recentering; clearing of health and safety warning
Fix build
cleaning up VR implementation