Test

some test stuff
Created Actor

Created the basic actor class to be used by the main character of the
runner. Only basic methods implemented thus far.
Apparently Actor is a reserved word in libgdx

fixed that, its RunActor now
Added the Input Handler

Input Handler currently handles spacebar input to jump. Started to clean
up comments, more comments are needed throughout. Initial standard for
comments started. Next step is rendering and creating sprite sheet to
render from. Then physics.
Added Asset Loader

Put together an asset loader to pick up sprites from a provided sprite
sheet. Spritesheet has to be in android data folder. need to set up
sheet and build animation in this file to then load and render.
Got Textures Working

Textures and actor are loaded and functioning. The Spritesheet is in and
functioning, and the gravity works. Gravity needs tweaking, and we need
collision and scrolling.
Working on Platforms

Need to finish platforms and add collision, then movement
Working on Platforms

Trying to simplify, I over complicated things. Really buggy right now
Fixed a few bugs, made new ones

So collision works now, although if the actor is moving too quickly
he'll move into the platform object. That needs to be fixed, adding
scrolling next.
Commiting

Merge remote-tracking branch 'origin/jim-branch'

Conflicts:
	core/src/com/mathgaming/gameobjects/Platform.java
	core/src/com/mathgaming/gameobjects/RunActor.java
	core/src/com/mathgaming/gameworld/GameRenderer.java
	core/src/com/mathgaming/gameworld/GameWorld.java