Networking Update

Anthills can now generate Network Instantiated objects
Food Generators now instantiate generated options
ToDo:
PLAYER 2!!
Fix animation issues
Get combat to work
Get a network view on gatherers carrying fruit
Networking Update#2

Got Blue (Player2) to instantiate objects on the network, however
placement of objects are still weird and unclickable
Merge remote-tracking branch 'origin/geoff' into develop

Conflicts:
	Assets/Scenes/MultiPlayerGame.unity