kod\object\active\holder\nomoveon\battler\monster.kod:
  SomethingMoved() and TargetSwitch() now signal poAstarPath to recalculate movement path

blakserv\astar.c:
  astardebug boolean to control if DisplayGrid() is called
  checking for endnode->parent in main while loop to prevent fallback bug

kod\util\astarpath.kod:
  Removed Checking target for movement or if new target in CalculateStep(), now handled in monster.kod.
  TargetMoved() message added
  GetTarget() message added
  fixed errors with debug apple list handling