update releasechecklist
fix #4128
  make the 'skidding' state epsilon-harder to enter and epsilon-easier to exit
store GlobalRendering::lastFrameTime in milliseconds --> save precision
add test for #4130
update shard: new BA behaviour
update Shard: fix some BA lua errors
update Shard: fix SIGSEV
quadfield: add raytraced projectiles to three cells instead of one

majority of cases where Spring.Get{Visible}Projectiles{InRectangle}
would not include them because the cell containing startPos was out
of view/rectangle bounds are now handled; future extension would be
to insert into all quads covered by ray segment
Update releasechecklist.txt

update release checklist: "enforcing" should be delayed a bit more, 1-2 days are way to few!
default disable LoadingMT for ATI cards:
it still crashes with some card/driver combinations
Update FastMath.h

fixes compiling issues on Visual Studio 2012 CTP
Update ThreadPool.cpp

fixes the FIXME on Visual Studio 2012 CTP
Revert "default disable LoadingMT for ATI cards:"

This reverts commit 97acc3eec4416a2507c3465e30ed0a6f31ca636d.
Use portable way of linking with libdl
fix #4135
Merge pull request #82 from AMDmi3/libdl

Use portable way of linking with libdl
Merge pull request #80 from velteyn/patch-1

Update FastMath.h
Merge pull request #81 from velteyn/patch-2

Update ThreadPool.cpp
fix ifdef (as it is for MSVC only)
fix 'fix '#version must occur before any other statement'' (e0202b89)