Made a replacement version of glDrawTextureNV that works on all platforms
begun rewriting geometry generation to use vectors instead
Finsihed converting geometry generation to vectors
fized a few buggs with the vector based transformations
doing some work on matrices and vectors
added matrix and quanternion math to classes
fixed a few text issues regarding scaling and aspect ratio
changed obj loader to handle most cases of imcomplete data in the file like, no texture coordinates or normals, if that is the case it will generate it
fixed a typo
added atlas sprite object and changed text rendering to use vectors
added atlas sprite map
switched to using glzMatrix
fixed quaternion bug
Fixed a few things, converted most of all float[16] matrices
Merge branch 'eperimental'