started refactoring code to get rid of glm
reimplemented rotations
changed way model rotation is done
messed around with quaternion rotations
added local and global rotations to the model class
Added new camera class
added new camera movement
added base for animation
started implementing animated models and meshes
added Skeleton and Node class
implemented animation (not working)
added animated model loading
started fixing animation
fixed animation
worked on animation
animation
merge
animation
Animation
Animation