Initial Fork

Reduced from 48 manually set keybinds in WildStar to an optional 1 + set of 3.
This loadout can now be used without making any modifications to WildStar.


Using LB as a CTRL modifier appears to have been intended solely for button extensibility, though there was mention in the Video of "known issues" with Xpadder set switching but the Back button was already set to Set 2(hold).

Changed LB to Set 3(hold).


Removed RP elements and limited functionality cases (4 have default key bindings) :
Directional Dash (since can double tap direction).
Toggle Walk (since "RP walk" is painful).
Auto run ("auto walk", can press NumLock).
Move Down (since second key mouse movement used already).
Toggle weapons ("sheathe weapons", can press \).
Toggle Interface (can press Alt-Z).
Toggle Framerate.
Assist Target.
Set Target Mark 1 (listed as "mark target" on the image lists and video.)
Ghost mode map.
Lore.


Reassigned in Xpadder to point to default keybinds (also Mount moved in Xpadder) :
Jump to Z.
Interact to F.
Cast Objective Ability to T.
Cast Innate Ability to R.
Path Action to G
Path Action 2 to Ctrl-G.
Toggle Scanbot to Insert.
Vacuum loot to V.
Mount to Z (R3 instead of LB+R3).
LAS 1-8 to 1-8.
Cast Gadget Ability to 9.
Cast Path Abilit to 0.
Action Bar 2 Slot 1 to Alt-1.
Action Bar 2 Slot 2 to Alt-2.
Action Bar 2 Slot 3 to Alt-3.
Target Self to F1.
Target Party 1 to F2.
Target Party 2 to F3.
Target Party 3 to F4.
Target Party 4 to F5.
Target Next Enemy to Tab.
Target Next Friend to Ctrl-Tab.
Character Panel to P.
Codex to L.
Communicator to C.
Inventory to I.
LAS Builder to B.
Social to O.
World Map to M.


Manual WildStar keybinds:
Use Potion on Num 8.
Set Stance 1 on Num 1
Set Stance 2 on Num 2
Set Stance 3 on Num 3

Updated the DPad Up(Hold) for 3 stances. Engineers will just have to press twice at the end of the line.