Code cleanup and localization bug fixes.
Fixed explosion damage to entities or AcidExplosion and CryoBlast.
Really fixed CryoBlast.
Package refactoring.  Bit of code cleanup.
More refactoring.
One more refactor, for now.
Fluids now interact, but are currently infinite generators for the block generating reactions.
Code cleanup.
Fixed world generation code, has not been enabled yet.
Enabled full EntityAcid reactions.
Fixed caustic reaction explosions (blocks are destroyed now), and brought the default strength down by 1.  Still leaves phantom blocks when LiquidSourceExplodesAfterCausticExplosion is set to true and multiple sources explode.  Will probably make a config option for explosion strength, maxed out at 4 (because even 4 is ridiculous).