Removing seemingly inert chargen area; even if this is the way to go, this needs to be implemented in a better way

git-svn-id: svn://dspnet.fr/mame/trunk@31179 749742ba-7341-0410-aadc-df50b521781e
Fix for MT#5620: Crosshair: Selected graphic does not display properly from QMC2

git-svn-id: svn://dspnet.fr/mame/trunk@31180 749742ba-7341-0410-aadc-df50b521781e
(MESS) apple3: now using the cycle-accurate floppy emulation. [R. Belmont]



git-svn-id: svn://dspnet.fr/mame/trunk@31181 749742ba-7341-0410-aadc-df50b521781e
sh2: fix and enable memory system bypass for SH-1 & SH-2 DRC. [R. Belmont]

nw: The speedup is only really gaudy on CPS-3 where the SH-2 is a major percentage of the frame time (800% -> 1250% unthrottled).  SKNS games that access spriteram a lot (cyvern) get a decent speedup as well.  Saturn/ST-V and Cool Riders are dominated by the rendering in profiles and get around 10% improvement depending on the game.



git-svn-id: svn://dspnet.fr/mame/trunk@31182 749742ba-7341-0410-aadc-df50b521781e
missed file (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@31183 749742ba-7341-0410-aadc-df50b521781e
and this one (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@31184 749742ba-7341-0410-aadc-df50b521781e
more passing of attotime as const references (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@31185 749742ba-7341-0410-aadc-df50b521781e
and a final batch of passing attotime as const reference (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@31186 749742ba-7341-0410-aadc-df50b521781e
schedule.c: make yield() actually yield again, rather than be a synonym for spin() [Alex Jackson]

git-svn-id: svn://dspnet.fr/mame/trunk@31187 749742ba-7341-0410-aadc-df50b521781e
Give 32x fastram.  Doesn't help at all, framebuffer writes through the memory system and high sync are too strong. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@31188 749742ba-7341-0410-aadc-df50b521781e
feversoc: add memory bypasses, good for another 600% speed ;-) (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@31189 749742ba-7341-0410-aadc-df50b521781e
psikyosh: hook up fastram, (s1945ii 900%->1700% :) (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@31190 749742ba-7341-0410-aadc-df50b521781e
psikyo4: add fastram. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@31191 749742ba-7341-0410-aadc-df50b521781e
deco_mlc: fastram for avengrgs. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@31192 749742ba-7341-0410-aadc-df50b521781e
rework includes (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@31193 749742ba-7341-0410-aadc-df50b521781e