Somehow, we have raycasted something to the screen.
Clipping wall strips to screen height.
More interesting level.
Almost correct projection.
Finally, correct projection with square units :).
First refactoring step.
Next step: Projection and WallRaycaster refactored out.
Factored out Buffer.
Completed Renderer refactoring.
Rudimentary lighting for walls.
Simple Phong lighting added.
Improved lighting.
Loading textures (and using them a little).
Added .gitignore
First attempt at texturing.
Texturing with correct clipping for walls extending beyond the screen.
Work in progress on the floor rendering.
Switched strip representations to work better with floors.
First version of SpanCollector that seems to work.'
Floors and ceilings now drawn with spans.