Fixed heuristics
removed master server printout for each turn in file Program.cs. It now do so in SimulationManager and only the first 10 rounds and every 5th round from there.

* added a lot more status reporting code, especially for jobs
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Merge branch 'Release/MileStone3/feature/plan_repairing' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug

Conflicts:
	TeamNabf/NabfAgentLogic/logic/LogicLib.fs
fixed bug which caused agents to crash on islands

* solved compile time error from Blamemaster TsuRan

* removed some whitespace in status reports
renamed occupied goal to generateMinValue

* generateMinValue now requires that no other agent is on the node
fixed bug in exploreMap
Fixed the update function for the heuristic map. Now it actually works. Thanks Jannick.
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
meh
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
empty message
empty message
* Fixed planner on multi goals
* Fixed exceptions because nearestSatisfyingVertex can be empty
Temporally fixed plan repair
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug

Conflicts:
	TeamNabf/NabfAgentLogic/logic/Explorer.fs
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/feature/plan_repairing

Conflicts:
	TeamNabf/NabfAgentLogic/HandlePercepts.fs
	TeamNabf/NabfAgentLogic/Planning.fs