select the crew member
added crew member tag
show selected will highlight crewmember
added boat room script
set crewmember up to handle selection
set up scene
Update README.md
Fixed what layer the Player sprite is on

Also testing commits to see if they register with my account.
Revert "Fixed what layer the Player sprite is on"

This reverts commit 832027d652fd444a37ee982d29ca1831b3e9bd94.
Test

Commits still not working
Revert "Test"

This reverts commit 71c49033a0c4f2b09680e29719a023df9d757e1e.
Adjusted Player sprite layer

Commits should also be working now.
Merge branch 'develop' into feature/playergameobject2

Conflicts:
	Assets/Scripts/BoatRooms.cs
	Assets/Scripts/CrewMember.cs
	Assets/scenes/main.unity
	ProjectSettings/TagManager.asset
Moved Scene
Created Player Controller script

The player object is now able to move up, down, left, and right while
staying in the boundary box. The speed of the ship and the boundary box
can be adjusted as needed.
adding powerup class
stubbing player inventory script
moving power up type out
adding base powerup class
stubbing power up types