Actually implemented idSoundVoice_OpenAL::FlushSourceBuffers
Enabled gamepad support mobile devices
Rewrote i_sound_qnx's I_FlushALQueue
Fixed memory leak with OpenAL buffers because they are being referenced by a idSoundVoice or OpenAL source directly instead of through audio queues
Fixed issue where relaunch dialog continues to show even if specified to not show again
Fixed nothing showing up on screen due to additional GLES functions that weren't used properly and weren't actually needed