doEvent hinzugefügt zum clientEntity um sounds und Animationen Triggern zu koennen
ClientId implemented: Callback for ClientSide, Changes in
DatagramHandler and Networkmanager
Merge remote-tracking branch 'origin/network/lobby' into
integration_test/network_gameplay

Conflicts:
	gdx-bunny-brawl/src/main/java/de/hochschuletrier/gdw/ws1314/network/NetworkManager.java
Fix in ClientId
Merge remote-tracking branch 'origin/network/lobby' into integration_test/network_gameplay
Methods added
Merge branch 'integration_test/network_gameplay' of https://github.com/hottehead/GameDevWeek.git into integration_test/network_gameplay
ClientIdchanges
changeGameState renamed to sendGameState
ClientIdDatagram changed to int
Merge Conflicts resolved
Merge branch 'integration_test/network_gameplay' of https://github.com/hottehead/GameDevWeek.git into integration_test/network_gameplay
Client Id changed
Merge branch 'integration_test/network_gameplay' of https://github.com/hottehead/GameDevWeek into integration_test/network_gameplay
Main fixed for lobby
Merge branch 'network/commands' into integration_test/network_gameplay

Conflicts:
	gdx-bunny-brawl/src/main/java/de/hochschuletrier/gdw/ws1314/Main.java
	gdx-bunny-brawl/src/main/java/de/hochschuletrier/gdw/ws1314/network/NetworkManager.java
	gdx-bunny-brawl/src/main/java/de/hochschuletrier/gdw/ws1314/network/datagrams/LobbyUpdateDatagram.java