Fix compile error.
Merge remote-tracking branch 'upstream/Bleeding-Edge' into riW3nfAj
Add changelog.
s/at/for
Merge pull request #1054 from ESwordTheCat/riW3nfAj

Holocarp
More research outpost, linked outpost and mining
Fix
Merge pull request #18 from d3athrow/Bleeding-Edge

Bleeding edge
Fixes to certain sounds, volume changes and new sounds
Removing AI Ion and Zeroth Law Display

Code was compilled and should function, but it was not tested

- Removes ability for condoms to card an AI to check for rogueness
Merge pull request #1055 from IratePirate/Bleeding-Edge

Sound additions and changes
Finalized research outpost layout w/ atmos and powernet
Research outpost fluff and lights
More changes to SCP-173

- SCP-173 now escapes for real when Escape() fires. To put it short he
just picks a tile on the current Z-level and everything that isn't space
is fair play
- Spawn(5) becomes Spawn(10), impact might be underwhelming
- Escape() now fired naturally every 5 out of 100 ticks if SCP-173 is
not observed
- Hibernate delay on successful Escape lowered but still present for the
poor souls which might receive a free magical SCP
Merge pull request #1052 from trivid3/shutter

Speakers
Merge pull request #1056 from dylanstrategie/Bleeding-Edge

Removing AI Ion and Zeroth Law Display
Updating the changelog

- Updated the Changelog for all modifications to SCP-173 since about the
first modification a week or two ago (all bundled)
- Updated Changelog for
https://github.com/d3athrow/vgstation13/pull/1056 too
More fixes to SCP-173

- Escape range lowered to 100. It's still supposed to be a special move
to allow SCP to cover more of the station without admin intervention
- Spawn() and Sleep() now in correct order when SCP-173 rampages along a
path. He'll still warp to players standing out in the open, but will now
bash through windows and tables allowing time to react
Update HUD for items action from TG codebase.
Merge remote-tracking branch 'upstream/Bleeding-Edge' into riW3nfAj