Fix armor rendering
Portable Buckets...a lot more work than I thought
Smooth rendering of Wind Turbine
More portable tank work, mainly on GUIs
Merge pull request #1418 from dschub/armor-render

Fix armor rendering
A few GUI fixes
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
Dispensers can now latch balloons onto nearby entities, also working Portable Tank GUI
Fixed glowing tanks, fixed blend screwup when in toolbar, quick cleanup
Portable Tanks are polished as far as I can see! Also added a few missing localizations.
Started work on Fluidic Plenisher
Fix crash when mining BlockMultipart with Atomic Disassembler
Fluidic Plenisher work - just about done!
Transmitter network efficiency overhaul! Transmitter networks now only refresh acceptors on the transmitter that initiated the refresh instead of resetting the entire grid.
Whoops - fixed crash. Also added recipe for Plenisher.
You can now push fluids in through the bottom of a Portable Tank, and it will route to the first empty tank above!
Fixed refs to refresh() method
Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture
Merge pull request #1425 from dschub/oredict-fmp

Fix crash when mining BlockMultipart with Atomic Disassembler
Fixed PRC NEI issue, fixed bucket not sustaining inventory, fixed a few other things