Wrote up initial, non-tested code for translating levels from a Resource
fork, including the new third party library that will be used for
translation. Will test the new system on translating Phils Mac World.
Added an import GUI to the level editor and tested with About the House.
Resource Fork Translator works and is now accessible in a non-headless
mode (although the main-method form still works)
Added ability for translator to interpret harmless hazards. Fixes #52
Fixed an issue where hazard counts were determined by the next hazard
type of 0 when translating old worlds. This value is now taken from the
graphics context as it should always have been.