* Added buttons for clearing equipment
* Added ListScrollBar definition to RscListNBox, fixes warning introduced by 1.10 patch
* When user click save inventory, a script is put into the clipboard that will partially recreate the inventory
* Clipboard script for loading inventory through unit init tested
* Looking into rewriting load inventory to replace clipboard script with a simple call to load inventory function
* loadInventory now supports being called with an init flag which is used when the unit's inventory is being set in the init field
* loadInventory call by AddAction handled differently than if it is called from code
* Respawn handler now requires player as a parameter to loadInventory
* Example mission has a soldier that uses the init line to initialize equipment
* fixed condition where global variable SVIS_INVENTORY did not exist but was used by loadInventory