Colored clothing and other assorted crap

Bunches of changes:

* Adds orange jumpsuits, so you don't always look like a criminal. Prisoner jumpsuit is now seperately defined, placed where it needs to be.
* All jumpsuits/gloves/caps/shoes that are dyed by the same color will now actually match in color, instead of being tons of different shades.
* Latex gloves are now a light blue, see-throughish color. White gloves still exist and have been defined since forever.
* Batman and stunglove glove sprites now have lying down sprites, since they didn't before.
* Mimes have had a defined shoe for forever, complete with a sprite that until now was identical to the white shoes. Fixes that.
* Security softcap now has a small badge on the front.
* Cargo softcap is now brown, and their uniforms are a tad darker to match it.
* Gives botanist gloves heat resistance so they can remove lightbulbs in botany to better grow plants at different light levels.

![](http://puu.sh/dvaSa/e3331ab89b.png)

The latex gloves (which should be on the CMO) were broken before I just fixed them, sorry.

![](http://puu.sh/dtUNY/217a111587.png)

~~I will upload sprites in a bit, really busy right now.~~
~~I also need to double check on my changes from cargo to brown.~~
That's how every one of the colored items is handled, including when nexis
added stungloves to the mime corpses (white/stunglove). I'm just following
how everything already is.