Fix compile error
Improve slot defocusing
Implement keyboard dragging for inventory and stash menus
Implement mouse-less vendor operations
Fix not checking if the stash is full
Let power items to be placed on the actiobar via keyboard
Use 2-stage clicking for slots and fix some focus bugs
Add assertions
MapCollision fixed for general case; one_step_around logic still broken.
MapRenderer: change values at priority calculation of renderable objects
StatBlock: move variable declaration to a smaller scope
MapRenderer: Fixup shaky cam.
Use CANCEL key to cancel dragging and defocus menus
Make mouse-less drag icon position depend on last used menu
Update joystick bindings
Allow MenuNPCActions to be used without a mouse
fix remaining segfault in AStarContainer

also includes a lot of profiling and debugging code to be removed later
fix memory leak
Uncheck stash slot when rearranging
new class for closed nodes