Added ycm config for Springbok
Textures are now working in the OpenGL ES 2 renderer
First GraphicsBatch attempt. Nothing is working right now.
Basic batching with simple quads
Prevented batch overflow
GraphicsBatch is now using memory more efficent
Removed unnessercary glBindBuffer call
Fixed coding style in GraphicsBatch

I guess that won't be the last commit with that kind of message :)
Added RenderParameters

I seriously don't know if this is a good decision to use
RenderParameters instead of just pass the parameters to the function. In
my example we now have 256 more constructor calls + 256 temporary
structs that we could avoid...