Changed scenarios for the final user study. Added an option to enable median filtering(spatial averaging) and weighted moving average(temporal averaging). This greatly reduces the noise from the mesh, but the median filtering in particular also substantially reduces frame rate(look into GPU-based method?)
Added final calibration for user study. Added dynamic noise for normal textures, by capturing the deformed mesh textures and rendering them continuously. The textures with the circles have not been converted yet. This remains to be done.