Removed ITFile/material re-write in serializeitem - it causes issues with ROF client. Added elite_equip to spawn_struct -this will be all 0's if Hero Forge not enabled. If it is enabled and that slot has a hero forge augthis contains the ITFile number the aug represents, which would be later used to fill the spawn struct in ENCODE(OP_ZoneSpawns). This is done at the client/patch level, so is only there in ROf.cpp
OP_WearChange should support hero's forge, although it may be overridden/omitted at the patch level. Should only work with RoF at this point.
Fixed a few bugs, m_pp materials get updated before a save. When swapping items, ornaments are taken account of. slotconvert2 also converts for primary and secondary slots.