Improved documentation of ShaderMaterial and RawShaderMaterial
Continue documenting properties/methods of ShaderMaterial
Completed half of curve documentation
big_Muzzy_shouldSphereFollowMouse_controls_handleResize;
Vector3: Added array and offset to toArray()
Vector2: Added array and offset to toArray()
Vector4: Added array and offset to toArray()
Quaternion: Added array and offset to toArray()
Vector2 toArray(): return array
Vector3 toArray(): return array
Vector4 toArray(): return array
Quaternion toArray(): return array; fix property names
Merge pull request #5452 from alexan0308/webgl_geometry_terrain_raycast

shouldSphereFollowMouse and controls_handleResize enabled
Merge pull request #5449 from TatumCreative/docs-helpers

Completed half of curve documentation
Vector*, Quaternion toArray: cleaner code
ColladaLoader: Clean up.
Fixed ColladaLoader. It was misusing overwrite Object3D.id :(
Merge branch 'dev' into shader-docs
Further improvements to ShaderMaterial docs
Improve description of default shader parameters