Space Carp tweaks/changes

Space carp were statistically inflicting damage to an obstacle every hundred seconds, not ever causing a single breach and becoming little to no threat for crew that are on the other side of these.
Readjusted back to twenty seconds, like it was once upon a time in the past.

Also fixed hostile mobs breaking windows in a random order. The window facing them will now be destroyed first.
why nerf their health so much?
25 is already very low, 10 is 1 hit death with many attacks.
(not to mention maxHealth isn't adjusted accordingly)