Planets scene with simple rotation scripts
Simple starship and stars are flying on the background
Basic ship movement + some refactoring
Spaceship model
Normalized star timer
Script for calculating screen bounds added
Shoot simple bullets
Wraith model improved
Simple bullet prefab added
Ship with two guns can hit meteors
Autoaiming asteroids
Merge commit 'a41dc16388ffd38172a5ca80312da73d0e4cfdc6'
Merge remote-tracking branch 'github/practice'

Conflicts:
	Assets/Scenes/Default.unity
	Assets/Sources/SpaceShip.cs
	Assets/Sources/StarSpawner.cs
Colliders-based collision detection. No rigidbodies
Spawner refactoring
Correct collision area calculus; SphereCast to avoid bullets going through asteroids on high speed
Stupid asteroids and tricky autoaiming kamikazes
kamikaze prefab fixed
MainMenu, primitive AI and some ship refactoring
Merge pull request #2 from traleven/colliders

Colliders