removed undefined functions
premove set to false on new game
added ostream operators and an output streambuf - nothing gained yet
Move instead of 4 ints
re-introduced tests
compiling with latest libs + introduced spirit parsing
Major cleanup and parsing positions
timeseal implemented, not used yet
pragma once everywhere
loading monospace font, delimiting on \r, single sfg::Label for chat
area
move list displays moves in pretty notation as sent by FICS
releasing piece over the spot it hovers over instantly
GameStateTuple replaced by GameStateMessage
succesfully using the GameStateMessage
correctly keeping hold of piece when new game state arrives
premove functionality restored
removed some dead code and clocks are working correctly again
move not added to list if already there
setting the side to play in status text
correctly parsing the game result