add blinn phong, lambertian working
images render, hi-res 1kspheres segfaults
move main file out of raytracer folder
seperate rendering into raytracing and rasterizing
update readme for raytracer
stub out rasterizer, clean up render method for raytracer
add petes source
little more work on cube
sfml include issues
Merge branch 'schoolBranch' of github.com:blaedj/graphics into schoolBranch
delete build files
4x4 matrix started
sorta add boxes, render stuff right side up
get triangles from scene files
add ortho, camera and VP transform matrices, add engine type to command
line arguments
Merge branch 'dev' of github.com:blaedj/graphics into dev

Conflicts:
	runmain.sh
	src/raytracer/scene.cpp