* Added new components
	- HealthComponent.h
	- ModelComponent.h
	- RotationComponent.h
	- ScaleComponent.h
	- ScoreComponent.h

* Added a EntityFactory
	- CreateEntity()
	- DeleteEntity()
* Added a new System (ModelSystem)
* Updated existing components with crossplatform standards
* Testing in MovementSystem
* Testing in Program.cpp
* Updated Vector3 in stdafx.h with new overload operators