Added md5
created readIni utility function to wrap boost read_ini with FAIO file io
Forgot to close file
edited md5 slightly to play nice with c++ (namespaces)
workaround a weird upstream boost bug that will probably be fixed before anyone reads this
Added diablo exe loader that can parse monster data
Added exedump executable to dump all info from exe loader
proper physics based on SOL files
Place monsters (only zombies currently)
Merge branch 'master' into monsters

Conflicts:
	apps/freeablo/main.cpp
	components/level/level.cpp
	components/level/level.h
Fix monster string loading (was adding an extra '\0' to the end of strings)
Changed around how you access monsters in DiabloExe
Now uses monster cl2 paths from exe
Levels contain random monsters based on which are marked as allowed in that level
add doxygen module for DiabloExe
Merge pull request #54 from wheybags/monsters

Monsters