Added RPED, some sprites and new power cell path

Your dreams of big part storage and fast machine part exchange came true
14 slot R&D part-only autoseeker/picker/dropper/exchager is in
Added different sprites for better capacitors and scanning modules
Changed the power cell type to be compatible with all this machine
changing faggotry
All sprites here are codersprites so ask nien/WJ for better ones if you
want
Tiny refactoring

Yep
Issues fixings

Yep
And another one
Proper chem handling for protolathe and imprinter

Also imprinter is now according to basic code standarts
Conflict fix
Quick fix
Merge branch 'master' of https://github.com/tgstation/-tg-station into PartBag
Included autolathe
Fixes autolathe
Removes the ventcrawl verb, all ventcrawlers are still ventcrawlers and can use ventcrawling with the alt click. This is simutaniously less buggy and far easier to do on the fly.

The meat of ventcrawling is now stored in the vent pump, meaning anything can ventcrawl if it has ventcrawling on.

Ventcrawling 0 is no crawling, Ventcrawling 1 is naked crawling, Ventcrawling 2 and above is always crawling.

Yes you can var edit humans to be able to ventcrawl with this, great if you want to reenact diehard!

Simple animals that logically should fit in a vent can now ventcrawl. Note that this only is relevent for player controlled simple animals (staff of change/badminry), it won't be used by the mob AI.
Always forget to add the DME
Recursive Rewrites
Cleaned up the procs a bit and added safety checks
Classy Outfits

Adds formal uniforms, a black tango dress, and a professional black suit
(with added Memorizer for maximum CIA spookyness). To do: make this
stuff orderable from cargo, and add some of it to the lawyer's closet.
Cleaned out some now obsolete comments
Conflict fix
Making compilable
Added better sprites
Merge branch 'master' of https://github.com/tgstation/-tg-station into PartBag