TD Blossom Trees now emit tiberium from base.

Dimension set to 1x1, art position fixed via sequence Offsets.
Adds die-crushed sequence to Shock Trooper.
Adds work-in-progress test map to TS mod.

Creeps-owned units and buildings can be used to test rank signs etc.
Merge pull request #5199 from reaperrr/shok-fix

Closes #5195
Merge pull request #5185 from reaperrr/rank-palette

Makes rank chevron palette customizable
Merge pull request #5198 from reaperrr/tibtree-fix

Closes #3107
Merge pull request #5194 from psydev/patch-8

Certain units can no longer target walls
Merge pull request #5197 from pavlos256/minor-cleanup

Minor cleanup
Add UseInfantryDeath option to RenderInfantry trait.

This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.

Additionally fixed Wolverine stand and shoot sequences.
Fixes palette of all TS weapons that don't use the effect palette.
Make MCV crush infantry
Grenade slightly faster again. 100% vs. none.

After playtesting, it seems the grenade is a *bit* too slow. Keeping it slow, but bringing its speed from 5 -> 7. (Original value was 12)

Looks reasonable.

Also giving 100% vs. infantry instead of 90%.
Reducing spread of GrenadierExplode

GrenadierExplode is a good idea, but right now its damage is too high.
Reducing spread from 8 -> 6.
Small buff for Humvee/buggy machine gun

Machine gun seems to be under-performing vs. infantry
Give it 5 bursts instead of 4. Will allow it to kill E3s more effectively.

Despite this change, overall damage vs. Light armor is not increased since Release.
Merge pull request #5206 from reaperrr/ts-mechfix1

Added UseInfantryDeath option to RenderInfantry trait
Merge pull request #5207 from reaperrr/ts-weapon-pal-fix1

Fixed palette of all TS weapons that don't use the effect palette
fix missing un-l10n of C&C Requires: production tooltip

closes #5209
tabular view, sorted by namespace and given headers
more non-technical type names
port harvester documentation to the new inline Desc format