started refactoring... a lot.
plan for refactor
base structure done. not tested/used yet
EvolutionManager QObject
asdsad
removed old Simulation
new abstract Simulation
new architecture works (but not without its shortcomings)
changed so that it works to have a odd number of creatures in a population. not the best code though.
trying to fix memory leaks
deleting nodes
added GameOfWorms
Basic neural network done
merge with neural_network
Edited the mutation and created a new creature.
network input fix
network output fix
Brain depends on number of joints and no collision in visevo.
Changed hidden layer
New mutation definition.