Added animation clip support
Animation clips can now be read from files
Started to implement blending

Also fixed an ugly bug in translation animation.
Added FMOD dependencies and initialization. AH-13
Crossfade and layered blending added

Some logic to go between tracks etc missing.
Started with sound engine. AH-13

Added FMOD library to the project and created a simple interface for the sound. Boost test still has some dependency problem will be solved tomorrow.
Added link to FMOD dll. AH-31

Boost is still causing trouble though, the tests succeed but the command line fail.
Both extra tracks support both types of blending

Simplified logic for adding new animation to tracks.
Readme Change AH-13
Pulled master

Normals funky
Fixed a bug with the animated model normals
Merge remote-tracking branch 'origin/master' into Temp_Blend_Animation
AH-245 Button to draw BV added.

It now works to toggle drawing of BVs with pressing key 9.
Merge branch 'master' into AH-245_BVDrawButton

Conflicts:
	Client/Source/GameLogic.cpp
AH-185 Window resizing is resolved.
Started to implement small layered animations

Re-did the mlx-format.
Tomorrow all the functions in the chain will have to compencate for
this.
Solved most linker errors. AH-13

One still remains, BoostTest.exe needs fmodex.dll to be in the same folder to work. Also added Comments to interface and a lot of new functions.
AH-246_Gravity, tuning.

Made some changes to gravity, player jumping power, jumping power time and player mass to make it work for now to the demo.
AH-99 Key repeats are now optional!

When checking if the new parameter prevValue equals zero then there is no key repeats.
Merge remote-tracking branch 'origin/master' into AH-99_KeyRepeats