Updated to latest forge Build 10.13.0.1208
Moved around a lot of stuff, and broke a lot of things.

-Needed to re-organize the package structure to keep things workable.
-Renamed a bunch of stuff that are certainly going to stay for a while to fit to a convention.
Added a bunch of stuff... Just a brainwave
-Experimenting with entities.
-Thinking about some micro crafts
-Energy systems! (Yay >:])
Thinking about events.
Which do I need, when do I need it.
Currently, I want to keep to four types of events:
 -Formation (Determining final location)
 -Initialization of teleport (When a rift is being used)
 -Interruption of teleport (When a rift is being ended prematurely)
 -Arrival (When player arrives at destination)
Sync commit

Currently working on TileEntities and their general implementations.