- Fixed INT instruction parameter flags mismatch. Should work correctly now.
- Fixed public/private error; VirtualMachine::SetInterruptFunction was inaccessible.
- Added buffered rendering (classic software rendering; render pixels to software texture, copy to GPU framebuffer). This is optional, can be activated using INT 32, copies buffer using INT 33.
- Added a version of colored bars with buffering as an example for buffered rendering.