Initial commit
Simple spike to see how java fx works
Dummy personnel screen
Pushing personnel retrieving into own service
Returning multiple personnel
Split up projects
Sample reflected table creation
Tidying table aside
Generic table
Generic table
Tidying use of Reflections
Tidying up table creation
Reworking layout, adding a dummy turn track
Tidying up nasty cast
Substantial tidying
Adding end turn button
Adding sorting to fields
Pushing UI specific components down, leaving Game for bootstrapping
Initial Qi4j bootstrap successful
Making PersonnelService a Qi4j service