fixed stopDistance method
call for proper stopDistanceVector method
porper math in stopDistance calculation
added method for pointDangerFromCorners
added danger from conners to 1on1 type game in dangerMapMotion
redifine distance at which search for ned destination candidate
pifGun: do not paint possible tracks
changelog
added methods related to closest to me wave
rea to probe for destination points depends on wave arrival time and distance to enemy
disable reduction of probe distance based only on distance to a bot
show probed points on danger map
changelog
removed special treatment for rammers
updated comments