Fixes RenderTexture.getCanvas
Optimize loop by caching length property
Add autoResize option to CanvasRenderer and WebGLRenderer
Improve comment
Improve WebGL detection in WebGLRenderer test
-WebGLRenderer tests should not run if WebGL is not supported
Huge performance increase of getCanvas

Using the imageData.data.set() method you can use the webGL pixeldata directly, avoiding the need to loop through the pixels.  Tested and confirmed to be working on the latest versions of Chrome/Firefox/IE.

The speed up is enormous.  Turning a 1920x1080 DisplayObjectContainer into a 2d canvas, takes only 60ms, compared with 300ms+ using the old method.
Fixed CocoonJS crashing, when loading destroyed texture
updateTexture call bug fix
fix eventTarget emit bug
Merge pull request #1138 from edankwan/dev_fix_event_target

fix eventTarget emit bug
Rounded rect updateBounds typo fix
Merge pull request #1143 from ivw/patch-1

Rounded rect updateBounds typo fix
Get rid of scroll bars.
Merge pull request #1126 from gordyr/getcanvas-patch

Fixes RenderTexture.GetCanvas()
Fixed Canvas RenderTexture Clear bug
Missed a semi colon..
republished files
Merge pull request #1133 from ekelokorpi/dev

Fixed CocoonJS crashing, when loading destroyed texture
Merge pull request #1128 from jonime/add-autoresize

Add autoResize option to renderers
Fixed graphics mask bounds issue