Add QCuboidMesh and use it in rollerball as the walls

Change-Id: If2b83a7f949464760a7e98381eccc5f2f57491a5
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Set sane default values for QScaleTransform

Change-Id: I750e820e096f7729b2f856554405265ee892cff2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Ensure we get a functor created even with default property values

Change-Id: Ieb81adcce10a96206a3547e422958682d923ab80
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Use sane default for QRotateTransform

Change-Id: I3f6be32820024bed3c824c09cf5412ad404609eb
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Remove explicit sane values now scale and rotate transforms are fixed

Change-Id: Iccbc1b8874d815912a19709d46296d7c905e9500
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>