Factored out neural network input generation
Added Car::setTurnLevel()
Reorganized the use of output neurons
Added tests for NeuralNetwork weight count, and reordered constructor paramters
Use getSpeed directly
Corrected the range of inputs to the car
Added bind to key A to enable AI
Added serialization support for NeuralNetwork

Also added command line paramter to load from file
Factored out common logic from GameManagers
Implemented stopCondition() and getFitness()
Plugged together the NeuralNetwork and the GameManagers
Updated the readme
Reformatted the readme