Patch .02.08

.02.08
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-Incorporated some new heroes for selection(Thanks to OrangeSodaSmurf)
-Adjusted the Countdown to show in the center message at 10 seconds left
(Thanks to XavierCHN)
-Added logic for determining victor in the case that no one is killed
during a round.  The round goes to whichever team is losing overall
(Thanks to XavierCHN)
-Added SChinese language support (Huge thanks to XavierCHN)
-Fixed illuminate not doing damage often and mega flare not doing damage
occasionally
-Mega Flare damage adjusted from 600/900/1200/1500 to 600/700/800/900
-Fixed the model scaling to appropriately rescale heroes after
vengeance/scaredy cat wears off
-Fixed Simple shooter 2/3 to use their correct statistics
-Update addoninfo.txt
-Fixed an issue with meteor speed not scaling with levels appropriately
-Rescaled meteor speed so that level 1 and 2 are a little slower than
before but 3 and 4 are a bit faster
-Added invulnerability during pre-round to prevent leftover projectiles
from causing damage
-Fixed gold not being removed when a round begins
-Simple shooter and Shotgun projectiles now appropriately trace the
terrain
-If you attempt to dash while crippled now, you hear a "failure" sound
and no longer lose mana or charges.
-Fixed Illuminate damage getting clipped by other illuminates.  It now
does full damage every time
-Fixed Last Man Standing to base its damage buff % on the number of
enemies alive when the hero is orphaned, not the number of enemies in
total
-Fixed the shotgun tooltips to show the correct damage
-Fixed heroes being able to walk barely out of vision on the bottom of
the map

.02.00
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-Added a danger indicator to Detonator explosion
-Made all items droppable/stash swappable
-Added a .38 second cooldown to Reflex Dash to prevent double-tap charge
wasting
-Timer-caused Free-win Issue should be fixed
-Vengeance now scales the model of the hero up based on the level of
vengeance ability
-Scaredy cat now scales the model of the hero down based on the level of
scaredy cat ability
-Scaredy Cat now heals for more, a total of about 400/600/800/1000 if
the heal is uninterrupted
-Added invulnerability when all heroes on one team die, preventing cross
kills at round end
-Lowered gold costs of smoke and haste grenades
-Removed the movement speed snare from smoke grenade
-Boosted the range/radius and damage of flame breath
-Fixed a tooltip on the Energy Drain ability showing Damage despite
dealing none
-Increased the duration of the haste ability by 1 second per level to
2.0/2.5/3.0/3.5
-Increased the duration of holy shield by 1 second per level to
4.0/4.5/5.0/5.5 and reduced the cast point from 0.3 to 0.1
-Rebalanced Kinetic Field.  It now lasts longer at level 3 and 4, has
200 more cast range at all levels, and can be cast on the point target
without turning (helpful for escaping/baiting)
-Net Cannon is now a Tier 2 item (2300 base cost, 700 each upgrade) and
has 2 charges at all levels
-Crippler is now a Tier 2 item (2300 base cost, 700 each upgrade)
-Reduced the health gain from HP Booster/Soul Booster to 200/300/400/500
from 200/400/600/800 since you can buy multiple and to give the passive
ability versions an advantage
-Reduced the meteor cannon speed scaling.  It's still quite fast with a
full charge but far less potent with less than half a charge.
-Reduced the early level damage of power shot
-Reduced the early level damage/mana drain of cogs