* Development 16 | Beta 0 | Development 2 | Experimental 3 *

* Added AndroidOpenGLESImage
* Added BasicRenderer3DOpenGLES

* Added the variable 'currentColour' in BasicRenderer

* Changed how the 'font' is setup in EngineLoop so when engineCreated()
is called you can set a custom font

* Fixed bug: Some memory problems especially with bitmap fonts
* Fixed bug: onTouch() method wasn't called in BaseGame

* NOTE: Performace still a little slow when rendering images