fixed a problem with the vertical reversal code
had to rejigger the Player's colliders so that they could properly fit through one tile gaps
added a bunch of new rooms and got rid of the wall block type. The room construction script is responsible for generating nice looking tops of blocks
Scripts for lack of wall changes. Room constructors now auto generate the tops of blocks
Added damage blocks to the room alphabet, tile types, prefabs and parsers etc.
added possible enemy locations to current room templates
added some support for getting the locations that enemies can be spawned
moved the enemies folder to Resources so that they can be accessed at runtime
added enemy spawning to random level generator
fixed a bug where FlyingGuard enemies would try to access their tether after it had been destroyed