jats
Merge branch 'PathFinding' of https://github.com/dorusleliveld/Zombie-Apocalypse into PathFinding
hallo
Merge branch 'PathFinding' of https://github.com/dorusleliveld/Zombie-Apocalypse into PathFinding
Verbeterde menunamespace
Merge branch 'PathFinding' of https://github.com/dorusleliveld/Zombie-Apocalypse into PathFinding
Merge branch 'Basic_game_functionality' of https://github.com/dorusleliveld/Zombie-Apocalypse into Basic_game_functionality

Conflicts:
	zombie-apocalypse/Assembly-CSharp-vs.csproj
	zombie-apocalypse/Assembly-CSharp.csproj
	zombie-apocalypse/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Objects/Materials/ocean_plane-No Name.mat
	zombie-apocalypse/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Objects/ocean_plane.mat
	zombie-apocalypse/Assets/Standard Assets/Water (Pro Only)/Water4/Water4Example (Advanced).prefab
	zombie-apocalypse/zombie-apocalypse-csharp.sln
	zombie-apocalypse/zombie-apocalypse.sln
Generate FogChangedNodes and further improvements pathfinding
Merge game with world, but with errors.
Pathfinding working on World
Fog Almost Working