Alpha blending in texture
Bullet combine with light
Num bullets equal maxlight of DirectX
First view of engine
Empty class engine
changed vcxproj
Worked commit from home. Full
Merge branch 'master' of https://github.com/standrey/FlyStormGame

Conflicts:
	.gitignore
	FlyStormGame.sln
	FlyStormGame/CInput.cpp
	FlyStormGame/FlyStormGame.vcxproj
	FlyStormGame/FlyStormGame.vcxproj.filters
	FlyStormGame/building.cpp
	FlyStormGame/building.h
	FlyStormGame/bullet.cpp
	FlyStormGame/bullet.h
	FlyStormGame/camera.cpp
	FlyStormGame/camera.h
	FlyStormGame/cinput.h
	FlyStormGame/debug.cpp
	FlyStormGame/debug.h
	FlyStormGame/directx.cpp
	FlyStormGame/gameresources/skybox.x
	FlyStormGame/global.h
	FlyStormGame/main.cpp
	FlyStormGame/main_new.cpp
	FlyStormGame/map.cpp
	FlyStormGame/map.h
	FlyStormGame/quaternion.cpp
	FlyStormGame/quaternion.h
	FlyStormGame/scene.cpp
	FlyStormGame/scene.h
	FlyStormGame/spaceship.cpp
	FlyStormGame/spaceship.h