Small chili widget fixes.
unit_dynamic_avoidance_ex.lua: constructor having build order from CentralBuildAI widget (or any widget) will not be excluded
unit_mex_overdrive.lua: add UnitRulesParam ("gridNumber") for future AI use, and some cleanup

I remember that there's optimization that make mex a pylon (I forgot which commit). When I add the UnitRulesParam() I saw some code that still think mex as non-pylon unit (loops that search which pylon had the mex), so I remove that code and replace with straightforward code that assume mex == pylon (less code). 

Some simple test look okay (based on grid colour & tooltip)
Merge pull request #62 from wagonrepairer/master

Small chili widget fixes.
Merge pull request #63 from xponen/avoidance_widget

Neither of these things are enabled by default and I don't even know how to enable them so this seems safe enough.
Merge pull request #64 from xponen/patch-1

unit_mex_overdrive.lua: add UnitRulesParam ("gridNumber") for future AI use, and some cleanup
VERSION{v1.2.7.4}
Sea Balance:
 * Dagger sonar range 280 -> 230.
 * Claymore sonar range 280 -> 360.
 * Double Archer water regen.
 * Decreased the accuracy of Scallop underwater shot.
 * Djinn Speed 1.8 -> 2.5.
 * Added 2000 radius sonar to Adv Radar.
 * Improved Hunters ability to hit things.
 * Snake reload time 4.4 -> 4.2

Other things:
 * New Mex radar icon.
 * Improved various pieces of Lua; Overdrive, Shield Link, Carrier Drones, Teleport.
 * Fixed intial states for Commanders.
 * Restructured Game submenu such that it makes sense.
 * Nanoframes can no longer be teleported.
 * Fixed Dirtbag and Brawler descriptions.
 * Fixed the cost ordering of the buildqueues for Shieldbots and Shipyard.
quick select keys still referred to Vamp.
Merge pull request #65 from timo/patch-1

quick select keys still referred to Vamp.
More accurate space+click unit stats

The space+click guide for units now shows an extra decimal place for numbers smaller than 2.
unit_shield_link.lua: fix shield did not re-link after being EMP-ed or disarmed.
This is bug from previous optimization (OPS). It accidentally skipped updates for shieldUnits with NO_LINK (NO_LINK was assigned for EMPed shieldUnits while a table with 1 entry is for lonely shieldUnits)
unit_shield_link.lua: some tiny cleanup to make it a bit readable.
No logic changes is intended, just renamed functions and encapsulate some stuff.
Merge pull request #66 from Skasi/patch-2

More accurate space+click unit stats
Merge pull request #69 from xponen/shieldLink_bug

fix Shield link do not re-link after EMP-ed/Disarmed. Need to deploy VERSION{v1.2.7.5}
VERSION{v1.2.7.5}
Version for shield link fix.
fix cloaky con wreck value
Merge pull request #71 from sprunk/patch-2

fix Conjurer wreck value
VERSION{v1.2.7.6}
Fixed a lot of wreck health/metal values.
Fixed Rocko flight time.
Fixed Set Target drawing from unit base.