ambient fix works
Add more windows versions...
Removed the useless Sys_GetSystemRam and Sys_GetVideoRam
Fix classic doom define logic in XAudio2 sound backend
Added back dmap and aas compiler from original Doom 3 GPL release
Merge pull request #150 from raynorpat/master

Add back dmap and aas compiler
Merge pull request #149 from BielBdeLuna/ambient_fix

ambient fix works
Shadersync from private project
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
Replaced ( void ) with ()
Small corrections to dmap
Updated embedded Cg shaders
VectorSet compile fix. refs #146
Removed usage of Sys_GetSystemRam(). refs #164
envshot working but not correctly
now envshot does the target renderers at a proportionatesize and unskewed, but still the first of  them fails.
screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong
Removed include of SDL_syswm.h because it creates problems on Kubuntu 14.04 with Mir
Removed ARB endings from OpenGL calls
envToSky not working yet